Disable nonfunctional vitamin deficiencies #49083
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
None
Purpose of change
Vitamin deficiencies show scary messages and show up in the @ menu, but they don't actually cause any gameplay change. This has been a pretty consistent complaint/concern engine that should not make it into 0.F.
Describe the solution
Removed the deficiency field of the nonfunctional vitamins, left both the vitamins themselves and the effects untouched.
Describe alternatives you've considered
Keep telling people about once a week on Discord that no, their bones did not in fact become brittle. Change the decay rate to an arbitrarily high number, but this feels cleaner.
Testing
Loads, debug-setting the vitamins to their minimum without getting messages about my eyes falling out/hair catching on fire.
Additional context
I didn't want to step on the toes of #45564 (see there for an exhaustive discussion on the relevance of vitamins in an irl survival scenario - TL,DR: pretty insignificant), but this has been a bugbear of mine for a while now.