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Add enchantments to bionics #39563

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merged 9 commits into from
Apr 18, 2020
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@Fris0uman Fris0uman commented Apr 14, 2020

Summary

SUMMARY: Infrastructure "Add enchantments to bionics"

Purpose of change

Add enchantments to bionics
Use it to have bionic emit fields and apply effects

Describe the solution

Describe alternatives you've considered

Testing

Make an enchantments that apply invisibility effect, emit sparks and give +30 str
Put enchantments in night generator CBM
Get cbm and turn it on
Die in blaze of sparks while zombies ignore you > working as intended

Additional context

I took the doc from #34667
Also I'm not sure how emitter is going to behave, since enchantments can only emit one field the last one to be added to the enchantment_cache will override the others.

@Fris0uman Fris0uman marked this pull request as ready for review April 15, 2020 11:31
@Fris0uman Fris0uman requested a review from KorGgenT as a code owner April 15, 2020 11:31
@curstwist curstwist added Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON labels Apr 16, 2020
@KorGgenT KorGgenT merged commit f94cfe1 into CleverRaven:master Apr 18, 2020
@Fris0uman Fris0uman deleted the bio_invisibility branch April 18, 2020 12:28
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3 participants