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Axe ring holster #36521

Merged
merged 13 commits into from
Dec 30, 2019
6 changes: 6 additions & 0 deletions data/json/flags.json
Original file line number Diff line number Diff line change
Expand Up @@ -391,6 +391,12 @@
"//": "Prevents the item from participating in the encumbrance system when worn.",
"info": "It seems <info>partially intangible</info>, and can occupy the same space as other things when worn."
},
{
"id": "SHEATH_AXE",
"type": "json_flag",
"context": [ "GENERIC", "TOOL" ],
"//": "This item can be stored in a sheath of the appropriate size."
},
{
"id": "SHEATH_KNIFE",
"type": "json_flag",
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26 changes: 26 additions & 0 deletions data/json/items/armor.json
Original file line number Diff line number Diff line change
Expand Up @@ -745,6 +745,32 @@
"material_thickness": 1,
"flags": [ "VARSIZE", "WATER_FRIENDLY", "SKINTIGHT" ]
},
{
"id": "axe_ring",
"type": "ARMOR",
"name": "axe ring holster",
"description": "A combination of leather and a metal ring to hold an axe on your waist.",
"weight": "130 g",
"volume": "600 ml",
"price": 3000,
"material": [ "leather", "steel" ],
"symbol": "[",
"looks_like": "sheath",
"color": "brown",
"covers": [ "TORSO" ],
"coverage": 5,
"encumbrance": 2,
"material_thickness": 1,
"use_action": {
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This file needs a linting to get the JSON validator to accept it.

"type": "holster",
"holster_prompt": "Sheath axe",
"holster_msg": "You sheath your %s",
"max_volume": "3250 ml",
"draw_cost": 10,
"flags": [ "SHEATH_AXE" ]
},
"flags": [ "NONCONDUCTIVE", "WAIST", "OVERSIZE", "WATER_FRIENDLY" ]
},
{
"id": "b_shorts",
"type": "ARMOR",
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12 changes: 6 additions & 6 deletions data/json/items/melee.json
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@
"volume": "1 L",
"bashing": 13,
"cutting": 7,
"flags": [ "DURABLE_MELEE", "BELT_CLIP", "NONCONDUCTIVE" ],
"flags": [ "DURABLE_MELEE", "BELT_CLIP", "NONCONDUCTIVE", "SHEATH_AXE" ],
"to_hit": 1,
"category": "weapons",
"qualities": [ [ "AXE", 2 ], [ "CUT", 1 ], [ "HAMMER", 2 ], [ "HAMMER_FINE", 1 ], [ "BUTCHER", 16 ] ]
Expand Down Expand Up @@ -541,7 +541,7 @@
"price": 1050,
"price_postapoc": 300,
"material": [ "aluminum", "wood" ],
"flags": "NONCONDUCTIVE",
"flags": [ "NONCONDUCTIVE", "SHEATH_AXE"],
"techniques": [ "WBLOCK_1", "WIDE", "BRUTAL", "SWEEP" ],
"weight": "2068 g",
"volume": "3250 ml",
Expand All @@ -563,7 +563,7 @@
"volume": "2500 ml",
"bashing": 16,
"cutting": 24,
"flags": [ "NONCONDUCTIVE" ],
"flags": [ "NONCONDUCTIVE", "SHEATH_AXE" ],
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"to_hit": 1,
"category": "weapons",
Expand Down Expand Up @@ -619,7 +619,7 @@
"color": "dark_gray",
"qualities": [ [ "DIG", 2 ], [ "AXE", 1 ], [ "CUT", 1 ], [ "BUTCHER", -11 ], [ "COOK", 1 ] ],
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"flags": [ "NEEDS_UNFOLD", "BELT_CLIP" ]
"flags": [ "NEEDS_UNFOLD", "BELT_CLIP", "SHEATH_AXE" ]
},
{
"id": "tazer",
Expand Down Expand Up @@ -664,7 +664,7 @@
"color": "light_gray",
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"qualities": [ [ "AXE", 2 ], [ "BUTCHER", -20 ] ],
"flags": [ "DURABLE_MELEE", "NONCONDUCTIVE" ]
"flags": [ "DURABLE_MELEE", "NONCONDUCTIVE", "SHEATH_AXE" ]
},
{
"id": "ax",
Expand All @@ -682,6 +682,6 @@
"color": "light_gray",
"qualities": [ [ "AXE", 2 ], [ "BUTCHER", -36 ] ],
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"flags": [ "NONCONDUCTIVE" ]
"flags": [ "NONCONDUCTIVE", "SHEATH_AXE" ]
}
]
18 changes: 10 additions & 8 deletions data/json/items/tools.json
Original file line number Diff line number Diff line change
Expand Up @@ -1466,7 +1466,7 @@
"color": "brown",
"qualities": [ [ "AXE", 1 ], [ "BUTCHER", -44 ] ],
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"flags": [ "NONCONDUCTIVE" ]
"flags": [ "NONCONDUCTIVE", "SHEATH_AXE" ]
},
{
"id": "copper_knife",
Expand Down Expand Up @@ -1577,7 +1577,7 @@
"volume": "1 L",
"bashing": 13,
"cutting": 7,
"flags": [ "DURABLE_MELEE", "BELT_CLIP", "NONCONDUCTIVE" ],
"flags": [ "DURABLE_MELEE", "BELT_CLIP", "NONCONDUCTIVE", "SHEATH_AXE" ],
"to_hit": 1,
"qualities": [ [ "AXE", 2 ], [ "CUT", 1 ], [ "PRY", 2 ], [ "BUTCHER", 16 ] ]
},
Expand Down Expand Up @@ -2270,7 +2270,7 @@
"color": "light_gray",
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"qualities": [ [ "AXE", 2 ], [ "PRY", 3 ], [ "BUTCHER", -30 ] ],
"flags": [ "DURABLE_MELEE", "NONCONDUCTIVE", "BELT_CLIP" ],
"flags": [ "DURABLE_MELEE", "NONCONDUCTIVE", "BELT_CLIP", "SHEATH_AXE" ],
"use_action": "CROWBAR"
},
{
Expand Down Expand Up @@ -3244,7 +3244,7 @@
"techniques": [ "WBLOCK_1" ],
"qualities": [ [ "HAMMER", 2 ], [ "HAMMER_FINE", 1 ], [ "PRY", 2 ] ],
"use_action": "CROWBAR",
"flags": [ "DURABLE_MELEE", "BELT_CLIP" ]
"flags": [ "DURABLE_MELEE", "BELT_CLIP", "SHEATH_AXE" ]
},
{
"id": "jackhammer",
Expand Down Expand Up @@ -4526,7 +4526,7 @@
"color": "dark_gray",
"use_action": "PICKAXE",
"techniques": [ "WBLOCK_1" ],
"flags": [ "SPEAR", "DURABLE_MELEE", "NONCONDUCTIVE", "DIG_TOOL" ]
"flags": [ "SPEAR", "DURABLE_MELEE", "NONCONDUCTIVE", "DIG_TOOL", "SHEATH_AXE" ]
},
{
"id": "picklocks",
Expand Down Expand Up @@ -4772,7 +4772,7 @@
"symbol": "/",
"color": "light_gray",
"qualities": [ [ "AXE", 1 ], [ "BUTCHER", -70 ] ],
"flags": [ "BELT_CLIP" ]
"flags": [ "BELT_CLIP", "SHEATH_AXE" ]
},
{
"id": "primitive_hammer",
Expand Down Expand Up @@ -7277,15 +7277,17 @@
"material": "stone",
"symbol": ";",
"color": "light_gray",
"qualities": [ [ "CUT", 1 ], [ "BUTCHER", 6 ], [ "SAW_W", 1 ], [ "AXE", 1 ], [ "HAMMER", 1 ] ]
"qualities": [ [ "CUT", 1 ], [ "BUTCHER", 6 ], [ "SAW_W", 1 ], [ "AXE", 1 ], [ "HAMMER", 1 ] ],
"flags": [ "SHEATH_AXE" ]
},
{
"id": "makeshift_axe",
"copy-from": "hand_axe",
"type": "TOOL",
"name": "metal hand axe",
"description": "This is a chunk of steel with one edge hammered down to something resembling a cutting edge. It works passably well as an axe but really can't compare to a proper axe.",
"material": "steel"
"material": "steel",
"flags": [ "SHEATH_AXE" ]
},
{
"id": "pin_reamer",
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2 changes: 1 addition & 1 deletion data/json/professions.json
Original file line number Diff line number Diff line change
Expand Up @@ -1409,7 +1409,7 @@
"points": 0,
"items": {
"both": {
"items": [ "jeans", "socks", "boots", "hat_hunting", "jacket_flannel", "knit_scarf", "vest", "wristwatch" ],
"items": [ "jeans", "socks", "boots", "hat_hunting", "jacket_flannel", "knit_scarf", "vest", "wristwatch", "axe_ring" ],
"entries": [ { "group": "charged_cell_phone" }, { "item": "ax", "custom-flags": [ "auto_wield" ] } ]
},
"male": [ "boxer_shorts" ],
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14 changes: 14 additions & 0 deletions data/json/recipes/armor/storage.json
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,20 @@
"qualities": [ { "id": "SEW", "level": 1 } ],
"components": [ [ [ "leather", 5 ], [ "rag", 5 ] ], [ [ "chestpouch", 4 ], [ "legpouch_large", 2 ] ], [ [ "filament", 20, "LIST" ] ] ]
},
{
"result": "axe_ring",
"type": "recipe",
"category": "CC_ARMOR",
"subcategory": "CSC_ARMOR_STORAGE",
"skill_used": "tailor",
"difficulty": 4,
"skills_required": [ "melee", 1 ],
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I wonder if melee combat skill is really needed for crafting anything.

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It's what other melee holster have. Baldrics, sheaths, scabbards, and back scabbards have it so I thought I might add it as well.

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I'd prefer removing the requirement of melee skill from those recipes instead of adding it to another one.

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I'll remove that requirement on the other items if it's ok, tho it's kind of stepping outside my intended PR.

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It should be done in a different PR, it's unrelated to this one.

"time": "20 m",
"autolearn": true,
"using": [ [ "adhesive", 1 ] ],
"qualities": [ { "id": "HAMMER", "level": 1 }, { "id": "CUT", "level": 1 }, { "id": "SEW", "level": 1 } ],
"components": [ [ [ "leather", 5 ] ], [ [ "scrap", 3 ] ], [ [ "nail", 4 ] ] ]
},
{
"result": "back_holster",
"type": "recipe",
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