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Fixed drawRoundedRectangle issue and improve TargetHUD #811

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merged 10 commits into from
Oct 6, 2024
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@KgDW KgDW commented Oct 6, 2024

Description

What have you added and what does it do? (Alternatively, what have you fixed and how does it work?)

Testing

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Summary by CodeRabbit

  • New Features

    • Enhanced health bar rendering for improved clarity and efficiency.
    • Health text formatting now displays one decimal place for non-integer values.
    • Adjusted health bar minimum width for better visual representation in low health scenarios.
  • Bug Fixes

    • Removed unnecessary checks for target changes in health bar animation, ensuring consistent updates based on current health.
    • Improved rendering logic to prevent potential issues with health bar display dimensions.
    • Enhanced parameter validation and logic in rendering methods for better performance and maintainability.

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coderabbitai bot commented Oct 6, 2024

📝 Walkthrough
📝 Walkthrough

Walkthrough

The pull request introduces modifications to the RavenNewTargetHUD, RavenTargetHUD, and MyauTargetHUD classes, primarily focusing on the render method. Key changes include the removal of the lastTarget variable in both RavenNewTargetHUD and RavenTargetHUD, simplifying the logic for health bar animation and display. The displayHealthBar variable has also been eliminated in these classes, leading to a more direct use of lastHealthBar for rendering health visuals. In MyauTargetHUD, the health bar rendering threshold has been adjusted. The RenderUtils class has seen updates to the drawRoundedRectangle method for improved clarity and functionality.

Changes

File Change Summary
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java Removed lastTarget and displayHealthBar variables; simplified health bar rendering logic.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java Removed lastTarget and displayHealthBar variables; added conditional formatting for health text; streamlined rendering logic.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java Adjusted health threshold for rendering and minimum width of the health bar; retained animation handling.
src/main/java/keystrokesmod/utility/render/RenderUtils.java Updated drawRoundedRectangle method signature and logic for improved clarity and functionality.

Possibly related PRs

  • Add MyauTargetHUD,Improve other TargetHUD #810: The changes in the main PR directly modify the MyauTargetHUD class, specifically the render method, which is also a focus of the retrieved PR that introduces the MyauTargetHUD class and its rendering logic.

Suggested reviewers

  • xia-mc

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Actionable comments posted: 5

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between c459ba9 and 2c0e729.

📒 Files selected for processing (2)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (1 hunks)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (2 hunks)
🔇 Additional comments (3)
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (1)

72-89: Rendering shadows and blur effects correctly

The implementation of drawBloomShadow and GaussianBlur enhances the visual quality of the target HUD. The shadows and blur are applied appropriately, and the parameters are correctly utilized.

src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (2)

98-101: LGTM

The rendering logic for the health bar with gradient is correctly implemented and follows best practices.


104-104: Potential overlap in health bar rendering

At line 104, you are drawing a rounded rectangle over the health bar which may overwrite the gradient rendered earlier. If healthColor.isToggled() is true, this could negate the gradient effect.

Please check if this rendering is intended or if it overwrites the previous gradient. If unintended, consider adjusting the rendering logic to preserve the gradient.

@KgDW KgDW changed the title Improve TargetHUD Fixed drawRoundedRectangle issue and improve TargetHUD Oct 6, 2024
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Actionable comments posted: 3

🧹 Outside diff range comments (2)
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (2)

Line range hint 41-137: Suggestion: Refactor the render method for improved maintainability.

While the recent changes improve the functionality, the render method is quite complex and handles multiple responsibilities. Consider the following refactoring suggestions to enhance readability and maintainability:

  1. Extract magic numbers into named constants.

  2. Break down the method into smaller, focused methods. For example:

    • calculateLayoutDimensions()
    • renderBackground()
    • renderHealthBar()
    • renderPlayerInfo()
    • renderPlayerAvatar()
  3. Use more descriptive variable names instead of n2, n3, etc.

Here's a sketch of how you might start refactoring:

private static final int BACKGROUND_ALPHA = 60;
private static final int HEALTH_BAR_HEIGHT = 4;
// ... other constants ...

@Override
public void render(@NotNull EntityLivingBase target) {
    String targetName = getFormattedTargetName(target);
    String targetHealth = getFormattedTargetHealth(target);
    
    ScaledResolution scaledResolution = new ScaledResolution(mc);
    LayoutDimensions dimensions = calculateLayoutDimensions(scaledResolution, targetName);
    
    renderBackground(dimensions);
    renderHealthBar(target, dimensions);
    renderPlayerInfo(targetName, targetHealth, dimensions);
    renderPlayerAvatar(target, dimensions);
}

private LayoutDimensions calculateLayoutDimensions(ScaledResolution scaledResolution, String targetName) {
    // ... calculation logic ...
}

private void renderBackground(LayoutDimensions dimensions) {
    // ... background rendering logic ...
}

// ... other methods ...

This refactoring would make the code more modular, easier to understand, and simpler to maintain or extend in the future.


Line range hint 1-137: Summary: Good functionality improvements, consider refactoring for better maintainability.

The changes to the health bar calculation improve the precision of health display, especially for low health values. This enhances the user experience and provides more accurate visual feedback.

However, the render method and the overall class structure could benefit from refactoring to improve readability, maintainability, and adherence to clean code principles. The suggested improvements include:

  1. Extracting magic numbers to named constants.
  2. Breaking down the render method into smaller, focused methods.
  3. Using more descriptive variable names.

These refactoring suggestions aim to make the code more modular and easier to understand, maintain, and extend in the future.

If you'd like assistance in implementing these refactoring suggestions or have any questions about the proposed changes, please let me know. I'd be happy to provide more detailed guidance or even draft some of the refactored code for you.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 2c0e729 and 2e4f69e.

📒 Files selected for processing (2)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1 hunks)
  • src/main/java/keystrokesmod/utility/render/RenderUtils.java (1 hunks)
🧰 Additional context used
🔇 Additional comments (1)
src/main/java/keystrokesmod/utility/render/RenderUtils.java (1)

741-741: Improved parameter naming enhances code readability

Renaming the parameters from generic names to descriptive ones (x, y, x2, y2, radius, color) improves the readability and maintainability of the code.

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Actionable comments posted: 1

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 2e4f69e and 24c910a.

📒 Files selected for processing (1)
  • src/main/java/keystrokesmod/utility/render/RenderUtils.java (14 hunks)
🧰 Additional context used

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Actionable comments posted: 2

🧹 Outside diff range comments (1)
src/main/java/keystrokesmod/utility/render/RenderUtils.java (1)

Line range hint 794-840: Add parameter validation in drawRoundedGradientRect

The method drawRoundedGradientRect lacks validation for its input parameters x, y, x2, and y2. If x2 <= x or y2 <= y, this could result in negative width or height, leading to unexpected rendering issues. Consider adding checks to ensure that x2 > x and y2 > y.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 24c910a and a68cea4.

📒 Files selected for processing (1)
  • src/main/java/keystrokesmod/utility/render/RenderUtils.java (14 hunks)
🧰 Additional context used

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Actionable comments posted: 0

🧹 Outside diff range comments (1)
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1)

Line range hint 1-138: Suggestions for improving code quality and maintainability

  1. Consistent naming conventions: Standardize variable names to follow Java conventions (e.g., targetName, targetHealth instead of TargetName, TargetHealth).

  2. Extract magic numbers and hardcoded values into named constants:

    private static final int HEALTH_BAR_HEIGHT = 4;
    private static final int NAME_OFFSET_Y = -4;
    private static final int HEALTH_OFFSET_Y = 6;
  3. Consider breaking down the render method into smaller, more focused methods:

    private void drawBackground() { ... }
    private void drawHealthBar(float health, int x1, int x2, int y) { ... }
    private void drawPlayerInfo(EntityLivingBase target, int x, int y) { ... }
    private void drawPlayerHead(AbstractClientPlayer player, double x, double y) { ... }
  4. Use final for variables that aren't reassigned to make the code's intent clearer.

  5. Consider using a record or class to encapsulate the rendering coordinates and dimensions, making it easier to pass around and manipulate.

These changes would improve the overall code quality, making it more maintainable and easier to understand for future developers.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between a68cea4 and 87e631e.

📒 Files selected for processing (1)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (2 hunks)
🧰 Additional context used
🔇 Additional comments (2)
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (2)

59-59: Verify intention: Removal of green color code for target health

The green color code prefix ("§a") has been removed from the TargetHealth string. This change might affect the visual representation of the target's health. Was this intentional to allow for more flexible coloring based on health status?


88-90: Approved: Improved precision for low health display

The changes enhance the health bar's responsiveness to extremely low health values, providing more accurate visual feedback. This is a good improvement for user experience.

As suggested in a previous review, consider extracting the health threshold (0.01) to a named constant for better readability and easier future adjustments. For example:

+ private static final float MIN_HEALTH_THRESHOLD = 0.01f;

- float healthBar = (float) (int) (n14 + (n13 - n14) * (1.0 - ((health < 0.01)? 0 : health)));
+ float healthBar = (float) (int) (n14 + (n13 - n14) * (1.0 - ((health < MIN_HEALTH_THRESHOLD)? 0 : health)));

This change would make the code more self-documenting and easier to maintain.

@xia-mc xia-mc merged commit 3c7e128 into xia-mc:dev Oct 6, 2024
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@coderabbitai coderabbitai bot mentioned this pull request Oct 26, 2024
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