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Add MyauTargetHUD,Improve other TargetHUD #810

Merged
merged 9 commits into from
Oct 6, 2024
Merged

Add MyauTargetHUD,Improve other TargetHUD #810

merged 9 commits into from
Oct 6, 2024

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KgDW
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@KgDW KgDW commented Oct 5, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new target visual mode, MyauTargetHUD, allowing users to customize target display settings.
    • Enhanced the RavenNewTargetHUD and RavenTargetHUD with animation controls for health bar transitions.
  • Bug Fixes

    • Updated sprinting logic in HypixelSprint to conditionally determine sprinting based on player movement and module states.

These changes improve user experience by providing more visual customization options and refined gameplay mechanics.

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coderabbitai bot commented Oct 5, 2024

📝 Walkthrough
📝 Walkthrough

Walkthrough

The changes involve modifications to several classes within the keystrokesmod package, primarily focusing on the introduction of a new target visual mode (MyauTargetHUD) in the TargetHUD class. This new mode allows users to select additional visual settings for targets. Other classes, such as RavenNewTargetHUD and RavenTargetHUD, have been updated to include animation controls for health bars. Additionally, the HypixelSprint class has been modified to change the logic of the isSprint method, introducing conditional checks based on the state of the scaffold and tower modules.

Changes

File Change Summary
src/main/java/keystrokesmod/module/impl/render/TargetHUD.java Added new target visual mode MyauTargetHUD to the TargetHUD constructor.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java Introduced MyauTargetHUD class with settings for customization, rendering logic for target health and status, and methods for handling display.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java Added lastTarget field and animation setting. Updated rendering logic to include animation effects and track target changes for smoother transitions.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java Introduced animation setting for health bar control. Updated rendering logic to conditionally execute animation based on this setting.
src/main/java/keystrokesmod/module/impl/world/scaffold/sprint/HypixelSprint.java Modified isSprint method to include conditional logic based on scaffold and tower module states, affecting how sprinting is determined.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant TargetHUD
    participant MyauTargetHUD
    participant RavenNewTargetHUD
    participant RavenTargetHUD
    participant HypixelSprint

    User->>TargetHUD: Select target visual mode
    TargetHUD->>MyauTargetHUD: Initialize new mode
    MyauTargetHUD->>User: Display target health and status

    User->>RavenNewTargetHUD: Change target
    RavenNewTargetHUD->>RavenNewTargetHUD: Update lastTarget
    RavenNewTargetHUD->>User: Render health bar with animation

    User->>RavenTargetHUD: Toggle animation
    RavenTargetHUD->>User: Update health bar display

    User->>HypixelSprint: Attempt to sprint
    HypixelSprint->>HypixelSprint: Check conditions
    HypixelSprint->>User: Return sprint status
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Actionable comments posted: 6

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 1080443 and 5873582.

📒 Files selected for processing (5)
  • src/main/java/keystrokesmod/module/impl/render/TargetHUD.java (2 hunks)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1 hunks)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (2 hunks)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (2 hunks)
  • src/main/java/keystrokesmod/module/impl/world/scaffold/sprint/HypixelSprint.java (1 hunks)
🔇 Additional comments (14)
src/main/java/keystrokesmod/module/impl/world/scaffold/sprint/HypixelSprint.java (1)

34-34: 🧹 Nitpick (assertive)

Approved: Enhanced sprinting logic with contextual awareness.

The new implementation of isSprint() introduces more nuanced control over sprinting behavior, which is likely to improve the module's functionality. It now takes into account whether the scaffold is diagonal and if the tower module can be activated.

Consider the following to further improve the code:

  1. Add comments explaining the reasoning behind this specific condition, especially why sprinting is disabled when the scaffold is diagonal and the tower module can't be activated.
  2. Ensure that the Scaffold.isDiagonal() and ModuleManager.tower.canTower() methods are well-documented and efficient, as they are now critical to the sprinting behavior.
  3. Consider extracting this condition into a separate, well-named method for improved readability and maintainability, e.g., canSprintInCurrentState().

To ensure the correct implementation and usage of the referenced methods, let's verify their existence and implementation:

src/main/java/keystrokesmod/module/impl/render/TargetHUD.java (1)

39-39: LGTM! Verify the implementation of MyauTargetHUD.

The addition of the new MyauTargetHUD mode is correct and follows the existing pattern. This change aligns with the PR objective of adding a new TargetHUD.

To ensure the correctness and completeness of this change, please verify the implementation of MyauTargetHUD:

src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (6)

25-25: LGTM: New animation control added

The addition of the animation field as a ButtonSetting is a good improvement, allowing users to toggle animation effects for the health bar. This aligns well with the PR objective to improve the TargetHUD.


35-35: LGTM: Animation setting registered correctly

The animation setting is properly registered in the constructor, consistent with other settings. Setting the default value to true ensures that the animation is enabled by default, which is a good user experience choice.


87-90: LGTM: Efficient target change detection

The addition of target change detection is a good improvement. It ensures that the health bar animation is reset when a new target is selected, providing a smooth transition between different targets.


92-98: LGTM: Flexible animation control implemented

The implementation of animation control is well done. It respects the user's preference set in the animation setting, providing a smooth animated transition when enabled and an instant update when disabled. This flexibility enhances the user experience.


100-105: LGTM: Health bar rendering updated for animation support

The health bar rendering has been successfully updated to use the displayHealthBar value, which correctly reflects the animated or non-animated state based on the user's preference. The code maintains compatibility with the traditional health color option, ensuring that existing functionality is preserved while adding the new animation feature.


Line range hint 1-116: Overall: Excellent implementation of animation feature

The changes in this file successfully implement the animation feature for the RavenTargetHUD, aligning perfectly with the PR objective to improve the TargetHUD. The implementation is well-structured, maintains good coding practices, and integrates seamlessly with the existing codebase. The addition of user control over the animation feature enhances the flexibility and user experience of the TargetHUD.

Great job on this improvement!

src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (6)

25-25: LGTM!

The animation setting is appropriately declared as a ButtonSetting, enhancing user control over the animation feature.


31-31: LGTM!

The addition of lastTarget effectively tracks the previous target, which is crucial for resetting animations when the target changes.


37-37: LGTM!

The animation setting is correctly registered in the constructor, ensuring it appears in the settings UI.


95-98: Properly resets animation when target changes

The code correctly resets the healthBarAnimation value and updates lastTarget when the target changes, ensuring the animation restarts for new targets.


100-106: Correctly toggles animation based on user setting

The implementation accurately checks if the animation setting is toggled and uses it to determine whether to animate the health bar, providing a smooth user experience.


112-112: LGTM!

The conditional rendering of the health bar with healthTextColor when healthColor is toggled enhances visual customization.

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Actionable comments posted: 3

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 9f00ccb and a71aab4.

📒 Files selected for processing (1)
  • src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1 hunks)

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@xia-mc xia-mc left a comment

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Great

@xia-mc xia-mc merged commit c459ba9 into xia-mc:dev Oct 6, 2024
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This was referenced Oct 22, 2024
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2 participants