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Add MyauTargetHUD,Improve other TargetHUD #810
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# Conflicts: # src/main/java/keystrokesmod/module/impl/render/Watermark.java
📝 Walkthrough📝 WalkthroughWalkthroughThe changes involve modifications to several classes within the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant TargetHUD
participant MyauTargetHUD
participant RavenNewTargetHUD
participant RavenTargetHUD
participant HypixelSprint
User->>TargetHUD: Select target visual mode
TargetHUD->>MyauTargetHUD: Initialize new mode
MyauTargetHUD->>User: Display target health and status
User->>RavenNewTargetHUD: Change target
RavenNewTargetHUD->>RavenNewTargetHUD: Update lastTarget
RavenNewTargetHUD->>User: Render health bar with animation
User->>RavenTargetHUD: Toggle animation
RavenTargetHUD->>User: Update health bar display
User->>HypixelSprint: Attempt to sprint
HypixelSprint->>HypixelSprint: Check conditions
HypixelSprint->>User: Return sprint status
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Actionable comments posted: 6
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE
📒 Files selected for processing (5)
- src/main/java/keystrokesmod/module/impl/render/TargetHUD.java (2 hunks)
- src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1 hunks)
- src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (2 hunks)
- src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (2 hunks)
- src/main/java/keystrokesmod/module/impl/world/scaffold/sprint/HypixelSprint.java (1 hunks)
🔇 Additional comments (14)
src/main/java/keystrokesmod/module/impl/world/scaffold/sprint/HypixelSprint.java (1)
34-34
: 🧹 Nitpick (assertive)Approved: Enhanced sprinting logic with contextual awareness.
The new implementation of
isSprint()
introduces more nuanced control over sprinting behavior, which is likely to improve the module's functionality. It now takes into account whether the scaffold is diagonal and if the tower module can be activated.Consider the following to further improve the code:
- Add comments explaining the reasoning behind this specific condition, especially why sprinting is disabled when the scaffold is diagonal and the tower module can't be activated.
- Ensure that the
Scaffold.isDiagonal()
andModuleManager.tower.canTower()
methods are well-documented and efficient, as they are now critical to the sprinting behavior.- Consider extracting this condition into a separate, well-named method for improved readability and maintainability, e.g.,
canSprintInCurrentState()
.To ensure the correct implementation and usage of the referenced methods, let's verify their existence and implementation:
src/main/java/keystrokesmod/module/impl/render/TargetHUD.java (1)
39-39
: LGTM! Verify the implementation of MyauTargetHUD.The addition of the new
MyauTargetHUD
mode is correct and follows the existing pattern. This change aligns with the PR objective of adding a new TargetHUD.To ensure the correctness and completeness of this change, please verify the implementation of
MyauTargetHUD
:src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenTargetHUD.java (6)
25-25
: LGTM: New animation control addedThe addition of the
animation
field as aButtonSetting
is a good improvement, allowing users to toggle animation effects for the health bar. This aligns well with the PR objective to improve the TargetHUD.
35-35
: LGTM: Animation setting registered correctlyThe
animation
setting is properly registered in the constructor, consistent with other settings. Setting the default value totrue
ensures that the animation is enabled by default, which is a good user experience choice.
87-90
: LGTM: Efficient target change detectionThe addition of target change detection is a good improvement. It ensures that the health bar animation is reset when a new target is selected, providing a smooth transition between different targets.
92-98
: LGTM: Flexible animation control implementedThe implementation of animation control is well done. It respects the user's preference set in the
animation
setting, providing a smooth animated transition when enabled and an instant update when disabled. This flexibility enhances the user experience.
100-105
: LGTM: Health bar rendering updated for animation supportThe health bar rendering has been successfully updated to use the
displayHealthBar
value, which correctly reflects the animated or non-animated state based on the user's preference. The code maintains compatibility with the traditional health color option, ensuring that existing functionality is preserved while adding the new animation feature.
Line range hint
1-116
: Overall: Excellent implementation of animation featureThe changes in this file successfully implement the animation feature for the RavenTargetHUD, aligning perfectly with the PR objective to improve the TargetHUD. The implementation is well-structured, maintains good coding practices, and integrates seamlessly with the existing codebase. The addition of user control over the animation feature enhances the flexibility and user experience of the TargetHUD.
Great job on this improvement!
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java (6)
25-25
: LGTM!The
animation
setting is appropriately declared as aButtonSetting
, enhancing user control over the animation feature.
31-31
: LGTM!The addition of
lastTarget
effectively tracks the previous target, which is crucial for resetting animations when the target changes.
37-37
: LGTM!The
animation
setting is correctly registered in the constructor, ensuring it appears in the settings UI.
95-98
: Properly resets animation when target changesThe code correctly resets the
healthBarAnimation
value and updateslastTarget
when the target changes, ensuring the animation restarts for new targets.
100-106
: Correctly toggles animation based on user settingThe implementation accurately checks if the
animation
setting is toggled and uses it to determine whether to animate the health bar, providing a smooth user experience.
112-112
: LGTM!The conditional rendering of the health bar with
healthTextColor
whenhealthColor
is toggled enhances visual customization.
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/RavenNewTargetHUD.java
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Actionable comments posted: 3
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE
📒 Files selected for processing (1)
- src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java (1 hunks)
src/main/java/keystrokesmod/module/impl/render/targetvisual/targethud/MyauTargetHUD.java
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Great
Summary by CodeRabbit
New Features
MyauTargetHUD
, allowing users to customize target display settings.RavenNewTargetHUD
andRavenTargetHUD
with animation controls for health bar transitions.Bug Fixes
HypixelSprint
to conditionally determine sprinting based on player movement and module states.These changes improve user experience by providing more visual customization options and refined gameplay mechanics.