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Boat control abstraction #486

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1 change: 1 addition & 0 deletions USERGUIDE.md
Original file line number Diff line number Diff line change
Expand Up @@ -394,6 +394,7 @@ Setting up a boat with physics can be a dark art. The authors recommend duplicat
* If, even after experimenting with the mass and drag, the boat is responding too much to small waves, increase these parameters (try doubling or quadrupling at first and then compensate).
* There are power settings for engine turning which also help to give a feeling of weight
* The dynamic wave interaction is driven by the object in the boat hierarchy called *WaterObjectInteractionSphere*. It can be scaled to match the dimensions of the boat. The *Weight* param controls the strength of the interaction.
* Add and assign a *BoatControl* component. You can use one we provide or create your own. We provide two: one for player control and one for fixed movement. To create your own, see the ones we provide as an example.

The above steps should maintain a working boat throughout - we recommend testing after each step to catch issues early.

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