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BoneWeightの無いBlendShapeは正規化必用 #573

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ousttrue
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@ousttrue ousttrue commented Oct 6, 2020

Unity は BoneWeight の無い BlendShape を SkinnedMeshRenderer で扱う。 GLTF が理解できるように正規化で BoneWeight を付与する

@ousttrue ousttrue merged commit 68fb42d into vrm-c:master Oct 6, 2020
@ousttrue ousttrue deleted the check_blendshape_without_boneweight branch April 2, 2021 04:34
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