[CVPR 2024] Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
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Updated
Nov 5, 2024 - Python
[CVPR 2024] Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
Official implementation of the paper Plan2Scene.
Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)
TF implementation of our CVPR 2021 paper: OSTeC: One-Shot Texture Completion
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
[SIGGRAPH 2024] "EASI-Tex: Edge-Aware Mesh Texturing from Single Image", ACM Transactions on Graphics.
Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
Implementation of a 3D Face Generative Model
Official Pytorch code for "Texture Reformer: Towards Fast and Universal Interactive Texture Transfer" (AAAI 2022)
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
EbSynth is hard to use... Lot's of turning videos into image sequences, resizing style images to fit the original frames, renaming the style images to be named like the original frame and lot's more. I didn't want to do that every single time so I just automated it. Kind of. And it's still a work in progress. But it does what it's supposed to do…
Generate 3D meshes from 2D images and retexture them directly in Unity.
Image Processing Term Project 2017.
GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file.
[ECCV24] Official code for RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting
Optimal deep texture generation and style transfer based on Eric Risser's paper
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