Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
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Updated
Jun 26, 2024 - C++
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.
Modern OpenGL terrain rendering for learning purposes.
A GameEngine library for OpenGL developed for educational purposes.
A library for generating Voronoi and Voronoi-like tessellations for computational domains with nontrivial boundaries.
dexvt-test is a c++/glsl/glm-based 3d engine
A collection of triangle mesh subdivision/tessellation/decimation implementations.
An algorithm, a C/C++ software library, and a collection of apps, to solve and visualize the general right tromino tiling puzzle.
SphericalRemesh: Sphere Mesh and Data Manipulation (+Data Augmentation)
Application for rendering geometric grass using hardware tessellation.
🌊 Nereus: A modern C++ OpenGL rendering engine for rendering realistic oceans in real-time. Looking at wave simulation techniques and water illumination models. Third-year dissertation project for the University of Cambridge Computer Science Tripos.
Procedural terrain generation and rendering in openGL using compute and tesselation shaders.
A project to showcase Water Animation using Coupled SPH and Wave Equations
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
An example showing how to use tessellation with OpenGL ES 3.1 in a Qt Quick interface (including GL 4.1 fallback).
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