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(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
An RTS engine written in golang. Detaches the engine from the UI via a TCP/IP API. Any UI could be hung off of this. Tailored for large numbers of simultaneous players within a large world.