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(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
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Pre-Warp test version WARS! 8.4.99 All Rights by CLAW-Software Features at the moment - good pathfinding - 800*600 with 16 bit colors - People collect wood and food to build new people and homes Under construction - market places, where people can trade - new resources like water, stone and gold Requirements: - DirectX 3.0 Controls: - Scrolling : right mouse button, cursor keys - Exit : ESC Please copy this version to all your friends and tell us what you think. --------- Leadprogrammer Clemens Lode, also known as Claw Ghoul clemens.lode@allgaeu.org www.clawsoftware.de
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(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
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