A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
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Updated
Jul 31, 2022 - C
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
A minimal example of a custom render pipeline with the Retro3D shader.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
bevy gaussian splatting render pipeline plugin
A flight-simulator style game, written in Python and Panda3D, where you locate enemy positions and report on their activity.
Základy počítačové grafiky - Projekt - Vykreslovací řetězec a programování shaderů
My free and open-source Vulkan renderering engine
Render pass for Unity URP
A modular FrameGraph rendering pipeline for JMonkeyEngine3
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