A work in progress solution for capsule shadows in Unity.
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Updated
Jan 5, 2024 - HLSL
A work in progress solution for capsule shadows in Unity.
Unity project to test shadergraph in URP dissolving a car's body.
Implementation of light baking system for ray tracing
My free and open-source Vulkan renderering engine
A material for ThreeJS that allows you to combine the baked lighting from a MeshBasicMaterial, with the specular highlights of MeshStandardMaterial.
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