Hardware-accelerated path tracer written in C++ and OpenCL
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Updated
Feb 3, 2024 - C++
Hardware-accelerated path tracer written in C++ and OpenCL
raytracing.github.io 学习代码
Implementation of "Ray Tracing in One Weekend" book.
My raytracing in one weekend implementation
Following "Raytracing In One Weekend" and subsequent books to learn about raytracing. These books are found at: https://raytracing.github.io/
A GPU accelerated path tracer implemented in an OpenGL compute shader using a BVH for acceleration
A raytracing engine
C++ implementation of an image ray tracer introduced in the Ray Tracing -book series
Path tracer based on the book series Ray Tracing in One Weekend
Raytracing course from Ray Tracing in One Week
A faithful reimplementation of Raytracing in One Weekend in C++
path tracer from the tutorial at https://raytracing.github.io/books/RayTracingInOneWeekend.html
My first attempt at writing a path tracer following Peter Shirley's series.
Ray tracing on the command line
A raytracer written in C++ (software on the master branch and the real-time one on the gl branch)
A CPU-driven Multi-Threaded Ray Tracer written in C++.
A raytacer written in modern C++, following Peter Shirley's Ray Tracing in One Weekend.
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