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A faithful reimplementation of Raytracing in One Weekend in C++

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Raytracing Renderer

A faithful reimplementation of Raytracing in One Weekend in C++.

render.11.exr

TODO

  • Implement scanline parallelism using a threadpool rather than the current naive approach
  • Port to Cmake
  • Port to Linux
  • Implement Book 2

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A faithful reimplementation of Raytracing in One Weekend in C++

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