Implementation of Inverse Reinforcement Learning Algorithm on a toy car in a 2D world problem, (Apprenticeship Learning via Inverse Reinforcement Learning Abbeel & Ng, 2004)
-
Updated
Oct 25, 2021 - Python
Implementation of Inverse Reinforcement Learning Algorithm on a toy car in a 2D world problem, (Apprenticeship Learning via Inverse Reinforcement Learning Abbeel & Ng, 2004)
My Arduino Deep Q-Learning Car Project
Educational 2d Engine for Python - moved to codeberg: https://codeberg.org/a_siebel/miniworldmaker
A genetic algorithm-based car racing simulation program.
BoxCar2D implementation in Python.
A small simulation of the A* Algorithm fused with steering behaviours to make a car find an optimal path and move from start to goal, avoiding obstacles.
A wrapper for emoji rainfall for humans 🌧️ 🐶 🐵 🦁 🐷 🐨
Curso de Desenvolvimento de Simulações Físicas em 2D - Sesc SP
This repository contains several projects with some physical models.
Pool Game
This project aims to develop a bot capable of competing against human players in the game Soccer Stars.
This is a python GUI that simulates the movement of the CLAW robot in water(sea), taking into account drift, inertia, mass, rotational intertia, friction, and many other physical parameters.
Add a description, image, and links to the pymunk topic page so that developers can more easily learn about it.
To associate your repository with the pymunk topic, visit your repo's landing page and select "manage topics."