A lightweight 2D physics engine written in C, for educational purposes.
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Updated
Jan 9, 2025 - C
A lightweight 2D physics engine written in C, for educational purposes.
A 2d physics engine with fixed-point support.
Defold native extension for the Chipmunk 2D physics engine
An OpenGL 2D game engine built with GLFW in C.
Event Driven Molecular Dynamics Simulation
Modelling of 2D and 3D randomly generated material conductivity at a particle scale.
Monte Carlo simulations of 2D membrane
Physics Implementation for games and animations using Opengl3.3
Physics Engine implemented with C & SDL2
Basic 2D collision detection and restitution using geometric separator theorem
C program that calculates electric vector fields or gradients from an input file and writes it to an output file.
A worms-like game, but using Clowns, using SDL. The Physics engine is done from scratch.
A soft-body simulation written in C++. Soft bodies consist of equidistant point masses joined by spring-damper couples. Uses Velocity Verlet method to numerically solve for positions and velocities.
A simple C program that calculates magnetic induction vector fields.
This coursework contains modelling of randomly created material conductivity at a particle scale.
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