Source codes for the paper "Examining the Ordering of Rhetorical Strategies in Persuasive Requests"
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Updated
Sep 12, 2021 - Jupyter Notebook
Source codes for the paper "Examining the Ordering of Rhetorical Strategies in Persuasive Requests"
This repo contains the source code and a benchmark for predicting user's utilities with Machine Learning techniques for Computational Persuasion
A small Node.JS library to detect loaded language.
"Let’s Make Your Request More Persuasive: Modeling Persuasive Strategies via Semi-Supervised Neural Nets on Crowdfunding Platforms"
Rasa chatbot to gather data for and test a personalized reinforcement learning algorithm to persuade people to do preparatory activities for smoking cessation and increasing physical activity.
Mentorship text mining project with NC State University and RStudio
This repository contains the data and code to support the paper Comparing the persuasiveness of role-playing large language models and human experts on polarized U.S. political issues, authored by Kobi Hackenburg, Lujain Ibrahim, Ben Tappin, and Manos Tsakiris
Storytelling with data, Fall 2019
Object-oriented software implemented in Python based on Machine Learning and SpaCy. --- Python project based on The persuasiveness metric is concluded from a systematic literature review on persuasive natural language processing. It quantitatively determines the persuasiveness of any given email and compares it to 20.000 other successful emails.
Estimating the Effect of Persuasion in Stata
Syllabus for ENC 100 Introduction to Rhetoric
Yaman K Singla's PhD Thesis: Behavior As A Modality
Our aim is to explore the Behavior Modality. This involves explaining, predicting, and optimizing human behavior in the real world, especially from the context of marketing, advertising, and computational social science. Applications include targeting, personalization, recommendation, marketing content generation, etc.
Replication files for Jun and Lee (2022)
Virtual coach Mel that proposes preparatory activities for quitting smoking and becoming more physically active as well as activities that are meant to persuade people of the usefulness of certain competencies for quitting smoking.
Virtual coach Kai that proposes preparatory activities for quitting smoking and becoming more physically active with possible human support between sessions.
Diners' Discourse
Stand-alone chatbox component to interact with Persuadr.ai dialogue API.
An extension for the code and data of the paper "Human Choice Prediction in Language-based Non-Cooperative Games: Simulation-based Off-Policy Evaluation" (Shapira et al. 2023). This project was conducted by Yogev Namir and Avishag Nevo.
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