PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
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Updated
Apr 4, 2021 - GLSL
PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
The School 42 .obj parsing/rendering project !
My collection of shaders rendered using raymarching in glsl.
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
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