Unity HTFramework, a rapid development framework of client based on Unity.
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Updated
Mar 27, 2025 - C#
Unity HTFramework, a rapid development framework of client based on Unity.
Fast object pool for Unity
Object pooling system for Unity.
Unity自带对象池API教程。
Modular Object-Pooling Solution for Unity
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
Fast, light weight, thread safe object pool
A unity object pool that works with any unity component.
Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
Design pattern code for C# and Unity project develop.
Object pool, event system, and audio queue for the Unity engine
The Unity object pooling can load and cache all objects inherited from UnityEngine.Object, and can easily expand the loading method, such as loading objects from AssetBundle. And contains CommonPool to cache other type objects.
基于Unity的对象池实现,用来优化场景中频繁创建的对象,使得系统性能提升
Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.
Advance ObjectPooling system to pool multiple type of gamobject from single service.
All the design patterns which i know
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