minmax-algorithm
Here are 71 public repositories matching this topic...
Unbeatable Tic Tac Toe game in java with gui
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Jun 27, 2017 - Java
Chess game with one or two players. In either mode, only valid moves can be performed. In one-player mode, minimax alpha-beta pruning is used to determine the computer's moves.
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Dec 6, 2022 - Java
Chineese-checker game by minmax algorithm and alpha beta algorithm
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Jun 9, 2022 - Java
AI Bases andorid Tic Tac Toe
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May 16, 2019 - Java
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Dec 15, 2021 - Java
Reversi game with Min-Max algorithm with alpha-beta pruning
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Jul 28, 2022 - Java
MinMax AI with Alpha-beta pruning for Othello board game
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Aug 4, 2020 - Java
First project for the ‘Fundamentals of Artificial Intelligence’ course. Created AI engine based on MinMax algorithm to play Connect Four game. Type of each player (human/AI) and AI parameters (depth of MinMax tree, enabling alpha-beta pruning) can be set, so it is possible to run AI vs AI game with different parameters.
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Dec 2, 2019 - Java
This is a java OOP of mastermind game and also includes an AI that use Knuth Algorithm to guess the code
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Aug 19, 2022 - Java
USC-Foundations of Artificial Intelligence Codes
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Dec 15, 2016 - Java
Supervised learning to play Tic Tac Toe. Learn a correct move for all positions from generated labels by minimax search.
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Jun 14, 2023 - Java
Example of MinMax Algorithm to implement a game in Java
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Feb 28, 2018 - Java
Tic Tac Toe game in both python and java with Artificial Intelligence for second player using alpha-beta pruning for MiniMax algorithm.
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Feb 27, 2023 - Java
A Java GUI application for playing Tic-Tac-Toe againts the computer. The Game implements the Min-Max algorithm where the computer maximizes its chance for winning the game.
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Jul 23, 2022 - Java
JavaFX GUI based TicTacToe with a AI MinMax opponent
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Nov 24, 2020 - Java
Implementación del juego de Gato, Tres en raya o Tic tac toe en Java. Creado en 2009.
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Mar 7, 2021 - Java
An AI agent is created which plays the game of Hex using min-max and alpha-beta pruning to best his human counterparts. The AI moves are evaluated using the evaluation function in which different heuristics are used to select the best move. The alpha-beta pruning helps in finding the best move faster.
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Jun 6, 2021 - Java
A small desktop game that just won't let you win
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Oct 22, 2022 - Java
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