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markov-decision-process

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Deterministic hex-grid soccer environment with two adversarial agents. Implements Q-Learning, Minimax-Q (via LP), and Belief-Q with online belief updates; trains in SE2G/SE6G to reduce state space and evaluates behaviors in the full environment with comprehensive visualizations.

  • Updated Sep 28, 2024
  • Python

Q-Learning Implementation for Process Optimization A reinforcement learning project that calculates the shortest route between locations using the Q-Learning algorithm. This code demonstrates how AI can optimize processes in a simulated environment with predefined states and rewards. 🚀

  • Updated Jan 19, 2025
  • Python

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