Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Sep 5, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A game engine with an emphasis on real-time cutting-edge solutions
Godex is a Godot Engine ECS library.
Esoterica Engine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
A fully lock-free game engine written in C++20
Edyn is a real-time physics engine organized as an ECS.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
A fast C++20 3D game engine for modern devices, with wide platform support
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Vulkan based game engine
A drop-in entity editor for EnTT with Dear ImGui
2D engine / framework built around SFML
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