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This project investigates the nature of black hole singularities and the fate of an infalling observer. We explore the existence of strong and weak singularities, challenging the prevailing notion of a singularity as an unavoidable annihilation point.
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.