Java Collision Detection and Physics Engine
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Updated
Sep 1, 2024 - Java
Java Collision Detection and Physics Engine
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
JVM bindings for Jolt Physics and V-HACD
A 2D Open Source Physics Engine in Java
Dynamic AABB tree in Java for broadphase collision detection
Documentation and example applications for the Libbulletjme physics-simulation library (code has New BSD license)
A quadtree written in Java. Supports insert, update, search, remove, and more! Plenty of unit tests and also a performance report to compare with a brute force method.
The JBullet implementation used in jMonkeyEngine 3
A simple library for Swept AABB collision detection written in Java
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
Interactive game to simulate emergence and natural selection in biological systems
A visual simulation of collision detection and response of two or many objects (balls)
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
Virtual Pool Zero - 3D Billiards Simulator using Java OpenGL
A zero dependency, lightweight Java game engine for making 2D games inspired by Unity and Libgdx.
NastY Game for NastY people
This project aims at creating a realtime physics engine to be used in games
Java bindings for Jolt Physics
A rendering and physics engine written in Java for my bachelor thesis
Performs collision detection on convex 2D polygons by means of the separating axis theorem
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