Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
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Updated
Mar 24, 2021 - C++
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
Browse the Guild Wars maps using your .dat file.
A realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
[CLOSED] 3D CPU render engine from scratch for learning purpose
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
a very small renderer made in C++ , supporting textures (hardcoded for now)
“Before software can be reusable it first has to be usable.” – Ralph Johnson
A multithreaded, high performance, OpenGL RaaL (Renderer as a Library) written in C++. 🌜
A multithreaded, high performance, Vulkan RaaL (Renderer as a Library) written in C++. 🐉
Game Engine in development using Vulkan API
This project is a full implementation of a 3D Bomberman video game.
3D SoftwareRenderer written in C++11 using SDL
A 3D renderer that uses ray tracing techniques to generate images by simulating the interaction of light rays with various objects.
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