Browse the Guild Wars .dat file. Included features:
- Search and filter the internal files in the dat.
- Render all maps (including maps not accesible in-game).
- Fly around and explore the maps in first person.
- Export and import full maps and models to Blender.
- View and export different model/mesh LODs (level of detail): High, Medium Low.
- Compare and switch between multiple .dat files easily.
- Give each file inside the .dat a custom name for easy reference. Or load the data provided by other users (shared through csv files).
- Hex editor viewer of files.
- Playback of audio files.
- Extract 3D models, textures, rendered maps and more.
- And more.
- Acquire a Guild Wars .dat file. It is automatically downloaded to the same folder as Gw.exe when you first launch Guild Wars. You can download Guild Wars at: https://www.guildwars.com/en/download. It doesn't require an account.
- Download GuildWarsMapBrowser.exe from releases and run it.
- To import into Blender see the guide in the release notes or check this reddit post
Here is an preview of Monastery Overlook as seen rendered in GuildWarsMapBrowser (with fog disabled): and pre-Searing Ascalon City (with fog enabled): And here is an example of rendering some models:
And imported Pre-searing Ascalon City in Blender:
Viewing textures in Guild Wars Map Browser:
Export all maps to png or dds in any resolution (up to 16384x16384):
Select props and get info about them, hide/show them or cleanup maps to your preference before extracting to dds or png:
To build just clone the repository and open the .Sln in Visual Studio. Build in x86 mode (release or debug). Cannot build 64-bit.
See CONTRIBUTING.MD
Decompressing the .dat file uses the source code from:
- GWDatBrowser
- Specifically I use: AtexAsm.h/cpp, AtexReader.h/cpp, GWUnpacker.h/cpp, xentax.h/cpp
- The Guild Wars community for being supportive, reporting bugs and showing interest in the project.
- Thanks to Dubble for rewriting some texture decoding functions from ASM to C++.