Since Meta Spark does not offer the capability to directly apply outlines to 2D Text components, I have implemented a workaround by incorporating an outline through a render pass.
- Sobel Filter Patch
- Tritone Color Patch
Before we begin, make sure you have the following object in the scene:
└─── Face Tracker
├───3D Text (z-index scale: 0)
└───Canvas
└───Rectangle (Full width, full height) - This rectangle will act as the displayed text on screen output
1. hidden (assign to 3D Text) 2. outline (assign to Rectangle)
Options for hidden materials | Options for outline materials |
---|---|
1. Change outline color and text color
- Highlight and Midtone Color: Text color
- Shadow Color: Outline color
- X: X axis thickness
- Y: Y axis thickness