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Gltf Importer #1030
Gltf Importer #1030
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I'm sorry for creating another pull request, i preferred creating it from another branch instead of my master! |
[Build] Force .NET version so that NuGet doesn't get upgraded behind …
update master
Add ACES (stride3d#1037)
Known issues so far
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I see, I'm pretty sure the fbx importer imports multiple models as one model asset, I think it makes sense for the gltf importer to replicate that behavior ? |
Haven't realized that about fbx but yes it makes sense to replicate this behavior, i think i had a draft somewhere about merging gltf meshes, animations will need more work though |
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Oi, again, just create a new issue mate, this is out of scope of this PR. |
Correction gltf import
Hello @ykafia, how's this PR coming along ? Should I mark this PR as a draft or is this ready to be reviewed ? |
You can mark it as a draft, I will focus my attention on the Assimp PR. |
Would this topic be available for funding from the open collective? |
Hey, any progress on this? |
Not much progress except I've made a C# port of MikktSpace tangent generation. |
Shouldn't we use the tangent generation that we already have, because it will fit with the Stride PBR material shaders? |
Are there any updates on this? Im sure people would support an open collective as mentioned before. It could even be related to the opencollective project about support for multiple animations per file. An update would be nice since we have already prototyped a vvvv vl.stride plugin for GLTF but having it work in stride itself would be much nicer since everyone would benifit. |
Very old PR, should be started again since it's in conflict with the assimp library. |
PR Details
This PR aims to add SharpGLTF as an asset loader for gltf/glb files
Description
Related Issue
#603
#336 (to some extent)
Motivation and Context
glTF is a relatively new 3d scene file specification, being able to store way more information than common specifications. It's open source and doesn't need any native binding of any sort. It's also a very well supported file specification across well known 3D softwares (Maya, 3DSMax, Blender, ZBrush)
Types of changes
Checklist
Gltf samples working
multi model files are annotated with
MM