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Replace FBX C++/CLI importer with a cross-platform FBX library #1923

Closed
Tracked by #1922
JeromyWalsh opened this issue Oct 10, 2023 · 5 comments · Fixed by #2163
Closed
Tracked by #1922

Replace FBX C++/CLI importer with a cross-platform FBX library #1923

JeromyWalsh opened this issue Oct 10, 2023 · 5 comments · Fixed by #2163
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enhancement New feature or request

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@JeromyWalsh
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** THIS IS A PLACEHOLDER ISSUE **

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@sandsalamand
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I think Stride should copy Godot's model of encouraging glTF and using FBX2glTF to automatically convert imported FBX files.

@sandsalamand
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What is the state of glTF support in Stride? Would this be an option?

@SeleDreams
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gltf is already supported from what I know.
Also I had the project to move the fbx importer to uFBX but I was waiting for the transition to the new c++ build system to work on it

@sandsalamand
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Based on #1030, it seems that glTF is not fully supported yet.

@SeleDreams Is there a reason you would prefer to maintain independent FBX importer support, instead of relying on FBX2glTF?

@gamingrobot
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Since we now use Silk.NET.Assimp #1719 do we still need Stride.Importer.FBX?

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4 participants