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Powernet Recalculation simplification #1427
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…on-14 into powernet_recalc
rbertoche
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Added brig timers to both maps. Made minor adjustments to Shoukou, as well as lowering minimum required players to zero to allow for graveyard shifts to play on it. This can be reversed later if need be.
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rbertoche
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rbertoche
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Erisfiregamer1
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…e-wizards#1427) # Description This ports the Guidebook Tables to allow \<Table\> and \<ColorBox\> embeds in the Guidebook. This just adds extra XML tags to use in rich-text. --- # TODO - [x] Cherry-Pick the PR. - [x] Tested to make sure it works. It does actively work. --- # Media <details><summary><h3>Guidebook Screenshot</h3></summary> <p> ![image](https://github.com/user-attachments/assets/289e4c72-dcef-4489-b89e-5a2d6367124f) </p> </details> NOTE: This screenshot was taken in the dev-environment. I just copy-pasted my SOP for Alert Levels to check it, since it uses both the \<Table\> and \<ColorBox\> identifiers. --- # Changelog :cl: - add: Added <Table> and <ColorBox> identifiers. Go wild in SOP! Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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iaada
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…rgs-the-l6 Give station borgs access to the l6 SAW module
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PowerNets recalculate how much power consumers are receiving on the next frame after modification. Old way was hackilly self-supressing the calculation, and was probably going to break as soon as anyone touched it again.