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Fix didn't make it to 1.2.1 due to some confusion. It's most definitely caused by BG_PlayerStateToEntityState/ExtraPolate. It should make it in next version.
something's wrong with bbox/collision detection - players in close proximity will jitter/stutter in movement against each other
It happens on 1.1.2 as well.
It's not dependent on whether antilag is on or not.
(if need be, test with lower g_speed)
https://streamable.com/nxscke
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