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Current Alpha issues #301
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Update on 3): Update on 18): |
Update on 20) |
Note for 25)
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A simple way is to make an on/off switch by replacing the trap_submit_curlPost with a boolean and move the call to send stats wherever you want (and turn the switch off after the call). |
Current Open issues for 1.2:
12) #297 - Calling a vote during a pause crashes clients - especially callvote map;16) HTTP downloads are failing - tried with both maps.rtcwmp.com and rtcw.life; @natelo or @rtcw-nihi- fixed with f89b05a23) sess.guid appears to be empty and when looking at JSON stats locally the GUID is empty as well - Alpha server is getting "md>" for the player guid??
Fixed by taratorClientUserinfoChanged: 1 name\kk\team\Axis\IP\0.0.0.0\country\225\ignored\no\status\0\timenudge\0\maxpackets\100\guid\md>
25) I think it would be a good idea to add a slight delay on the Stats Curl Submission when the round ends. Is there a way to do this in a separate thread that will not introduce a lag spike at the end of the round?Fixed by nihi/taraAnswer (Nate): It will always spike out because it's not threaded. In fact it will be even worse if site is offline or unresponsive when it tries to submit it, I repeatedly warned you all, about it.. we need to hook this to threaded requests that are already there. I agree we should do this on separate thread
https://www.youtube.com/watch?v=VTSoPfAmvyA @wolf6542 did you put dirty fix in for this?
28) #303 gametype voting not working and has invalid game types from WolfX listed - KK - I fixed the gametype voting but we need to remove the invalid gametypes from the "gameinfo.txt" file inside mp_pakx1.pk3AS indoors. @wolf6542 think that indoor airstrike code you found could resolve this?
https://clips.twitch.tv/CooperativeFantasticCasettePeteZarollTie-kue0GAAfpAErcj60
Weapon auto switch before firing. @natelo any ideas on this? Do we have a bug in weapon switching?
https://streamable.com/csl9wj
https://streamable.com/x6eh01
https://streamable.com/jekvtw
https://streamable.com/eh1n8b
Unconfirmed - clients will be PW_INVULNERABLE longer than 3000ms for ClientSpawn (revive or not)
https://user-images.githubusercontent.com/60988055/116795619-ff712980-aade-11eb-9cb5-191315154d3b.mov
Cannot revive or defuse dynamite if there's an ungibbed body on top
End of issues left to resolve for 1.2
Some of those issues might turn non-issues at the end but anyway, first glance test:
1) consider defaulting cl_allowdownload to 1; do we want to set the following cvars in the code?KK donesv_wwwDownload = Cvar_Get("sv_wwwDownload", "1", CVAR_ARCHIVE);
sv_wwwBaseURL = Cvar_Get("sv_wwwBaseURL", "http://rtcw.life/files/mapdb/", CVAR_ARCHIVE);
2) unlatch com_maxfps - yes there is autoexec, but still it will be a QoL improvement to have it changed on the fly as restrictions can take care of abuses anyway;KK - defer for now3) something's wrong with bbox/collision detection - players in close proximity will jitter/stutter in movement against each other; KK - see Tara's update below with videoLogged #3235) /minimize crashes out people after they've minimized - console reports them as timed out. Only happens to @krazykaze81 so far. I haven't encountered this issue on my end with default cfg;KK - this seems to be working on new alpha build6) failed to load ui dll - source is having this issue when trying to load the client (after unzip and launch), totally clueless on this one;8) clientinfo in log will report IPs as 0.0.0.0; KK - I also noticed that connecting to localhost on my local environment is saying that the ip is 0.0.0.0 sometimes and I have to reconnect to 127.0.0.1 to make it connectNote: 0.0.0.0 for localhost is there by design - if it's local it will set it to 0.0.0.0 regardless if it's IPv4 or IPv6 so not an issue for localhost..just needs to be solved for remote scenarios.
9) switching maps will cause client to be stuck in the loading screen/downloading screen, once that happens, the client can no longer connect - #299 ;KK - this is a too many maps on server issue - fixed by Tara11) / key toggles the console - I don't believe it should work that way?;KK - Removed thisHard to reproduce - CTD on bringing the console down right when a round ends; This is not related to 1.2 will create separate issue to track
Add some kind of global feedback (cp w/e) when obj is lost; KK - this needs to be confirmed I have not seen this issue This is not related to 1.2 will create separate issue to track
15) Complaint votes don't work (they shouldn't be a thing though, but still); KK - if g_tournament is 1 these will popup if cg_complaintpopup = 1 but you cannot vote against your teammate This is not related to 1.2 will create separate issue to trackKK - fixed17) the time during which the game is paused is deducted from the game timer - pause for 30 seconds : game will end with 30 seconds on the clock This may not related to 1.2 but would definitely need a fix for a releaseFixed by Nate18) consider kicking for cvar violations only if team != spec;Engine has no concept or awareness of teams so no point exposing it to it.
19) ref mute doesn't work;KK - fixed this20) too many maps on the server side main causes clients to be stuck on the loading screen - tested with 20 more on top of what is currently in main;KK - duplicate of 9 above21) clipping in certain brushes, like beach ducts, fails. - see update below This is not related to 1.2 will create separate issue to trackKK - fixed by Nihi22) (unconfirmed) - it seems that votes go away if you die in warmup. as in, if the vote has started, you die. then the indication that a vote is happening disappears, and the notification that you have voted (sound and obviously counter) is also not there This is not related to 1.2 will create separate issue to trackLogged #32426) Weapons randomly swapping (like panzer for sniper) for a player during a roundKK - not a bug - he picked up a mauser by mistakehttps://streamable.com/73k5cr
29) #315 Client randomly gets their class changed (after revive?) - ends up having needle as LTKK - Fixedhttps://clips.twitch.tv/GrossLachrymoseNikudonKlappa-pd58tqLE8jcZggEp
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