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Fixes Expanding Force and Spectral Thief move animations #6185

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PhallenTree
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Fixes Expanding Force not changing its animation when targeting both opponents.

expanding_force.mp4

Fixes Spectral Thief always using the stat stealing animation even if not stealing stat boosts and added that specific animation if successfully stealing stat boosts to be closer to the one used in the games.

spectral_thief.mp4

Feature(s) this PR does NOT handle:

Spectral Thief should steal the target's stat boosts before dealing damage

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PhallenTree

Comment on lines +2296 to +2297
if (gMovesInfo[gCurrentMove].effect == EFFECT_EXPANDING_FORCE && moveTarget & MOVE_TARGET_BOTH)
gBattleScripting.animTurn = 1;
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what if only one mon is alive?

@ghoulslash
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Expanding force orb should use createspriteontargets and the explosions should use SetAverageBattlerPositions probably.

I have fixed it myself but never got around to PRing but would be happy to

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3 participants