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Toggle in-between color by class and color by entity #3860

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simgt opened this issue Oct 16, 2023 · 0 comments
Open

Toggle in-between color by class and color by entity #3860

simgt opened this issue Oct 16, 2023 · 0 comments
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enhancement New feature or request 🍏 primitives Relating to Rerun primitives 📺 re_viewer affects re_viewer itself

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@simgt
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simgt commented Oct 16, 2023

I'm using rerun to work on an objects tracker, which outputs boxes and key points. In most cases, it is more useful to view the entity instead of the class to which a specific box belongs to. Each of my tracked objects are identified by a uuid, and normally contain one box and multiple key points:

  • tracked/[uuid]: Boxes2D
  • tracked/[uuid]/points: Points2D

If the boxes and points respectively contain class ids or key points ids, rerun colors them accordingly and it prevents me from being to see clearly if my tracker behaves well. It would be much more practical to be able to retain the default behaviour of getting a different color per entity without having to remove the ids.

This feature request follows a discussion I had with @Wumpf on Discord :)

@simgt simgt added enhancement New feature or request 👀 needs triage This issue needs to be triaged by the Rerun team labels Oct 16, 2023
@Wumpf Wumpf added 📺 re_viewer affects re_viewer itself 🍏 primitives Relating to Rerun primitives and removed 👀 needs triage This issue needs to be triaged by the Rerun team labels Oct 24, 2023
emilk added a commit that referenced this issue Jan 23, 2024
### What
This is so we can test things out before the next release, and also get
in some new egui features for the plot aggregator and drag-and-drop.

* Closes #4716
* Closes #4794

### TODO
* [x] Fix hovering ListItems in blueprint panel

### wgpu changelog
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v0190-2024-01-17

### relevant egui changelog (so far)

#### eframe
* Keep `ViewportInfo::maximized` and `minimized` up-to-date on Windows
[#3831](emilk/egui#3831) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Update wgpu to 0.19 [#3824](emilk/egui#3824)
* Fix: handle `IconData::default()` without crashing
[#3842](emilk/egui#3842)

#### egui_extras
* Fix unwraps in SVG scaling
[#3826](emilk/egui#3826) (thanks
[@amPerl](https://github.com/amPerl)!)
* Update to ehttp 0.4 [#3834](emilk/egui#3834)

#### egui_plot
* Make `egui_plot::PlotMemory` public
[#3871](emilk/egui#3871)

#### egui
* Selectable text in Labels
[#3814](emilk/egui#3814)
* `ComboBox`: add builder method for height
[#3001](emilk/egui#3001) (thanks
[@hinto-janai](https://github.com/hinto-janai)!)
* Add keys `?`, `/`, `|`
[#3820](emilk/egui#3820)
* Fix clickable widgets blocking scrolling on touch screens
[#3815](emilk/egui#3815) (thanks
[@lucasmerlin](https://github.com/lucasmerlin)!)
* Fix `stable_dt` [#3832](emilk/egui#3832)
* Bug Fix : `Response::is_pointer_button_down_on` is now false the frame
the button is released [#3833](emilk/egui#3833)
(thanks [@rustbasic](https://github.com/rustbasic)!)
* Use runtime knowledge of OS for OS-specific text editing
[#3840](emilk/egui#3840)
* Refactor: move text selection logic to own module
[#3843](emilk/egui#3843)
* Fix: dragging to above/below a `TextEdit` or `Label` will select text
to begin/end [#3858](emilk/egui#3858)
* Add `Response::contains_pointer`
[#3859](emilk/egui#3859)
* Always set `response.hovered` to false when dragging another widget
[#3860](emilk/egui#3860)
* Add `Align2::anchor_size`
[#3863](emilk/egui#3863)
* Add `Context::debug_text`
[#3864](emilk/egui#3864)

#### epaint
* Add `Align2::anchor_size`
[#3863](emilk/egui#3863)

### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using newly built examples:
[app.rerun.io](https://app.rerun.io/pr/4885/index.html)
* Using examples from latest `main` build:
[app.rerun.io](https://app.rerun.io/pr/4885/index.html?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[app.rerun.io](https://app.rerun.io/pr/4885/index.html?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG

- [PR Build Summary](https://build.rerun.io/pr/4885)
- [Docs
preview](https://rerun.io/preview/eb1bce846c3adb29b99d04018b002475994ad213/docs)
<!--DOCS-PREVIEW-->
- [Examples
preview](https://rerun.io/preview/eb1bce846c3adb29b99d04018b002475994ad213/examples)
<!--EXAMPLES-PREVIEW-->
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
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Labels
enhancement New feature or request 🍏 primitives Relating to Rerun primitives 📺 re_viewer affects re_viewer itself
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