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module #2 (debakor) #30
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
import dynamic from "next/dynamic"; | ||
import { useEffect, useState, useRef } from "react"; | ||
import { useEffect, useState, useRef, useCallback } from "react"; | ||
import styles from "../styles/Snake.module.css"; | ||
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const Config = { | ||
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@@ -12,6 +12,7 @@ const CellType = { | |
Snake: "snake", | ||
Food: "food", | ||
Empty: "empty", | ||
Poison: "poison", | ||
}; | ||
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const Direction = { | ||
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@@ -38,6 +39,13 @@ const Cell = ({ x, y, type }) => { | |
width: 32, | ||
height: 32, | ||
}; | ||
case CellType.Poison: | ||
return { | ||
backgroundColor: "blue", | ||
borderRadius: 20, | ||
width: 32, | ||
height: 32, | ||
}; | ||
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default: | ||
return {}; | ||
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@@ -61,6 +69,7 @@ const Cell = ({ x, y, type }) => { | |
const getRandomCell = () => ({ | ||
x: Math.floor(Math.random() * Config.width), | ||
y: Math.floor(Math.random() * Config.width), | ||
createdAt: Date.now(), | ||
}); | ||
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const Snake = () => { | ||
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@@ -69,56 +78,134 @@ const Snake = () => { | |
{ x: 7, y: 12 }, | ||
{ x: 6, y: 12 }, | ||
]; | ||
const grid = useRef(); | ||
// const grid = useRef(); | ||
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// snake[0] is head and snake[snake.length - 1] is tail | ||
const [snake, setSnake] = useState(getDefaultSnake()); | ||
const [direction, setDirection] = useState(Direction.Right); | ||
const [foods, setFoods] = useState([{ x: 4, y: 10 }]); | ||
const [poisons, setPoisons] = useState([{ x: 4, y: 10 }]); | ||
const [endGame, setEndGame] = useState(false); | ||
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const score = snake.length - 3; | ||
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// setInterval function | ||
const useInterval = (callback, duration) => { | ||
const time = useRef(0); | ||
const wrappedCallback = useCallback(() => { | ||
if (Date.now() - time.current >= duration) { | ||
time.current = Date.now(); | ||
callback(); | ||
} | ||
}, [callback, duration]); | ||
useEffect(() => { | ||
const interval = setInterval(wrappedCallback, 1000 / 60); | ||
return () => clearInterval(interval); | ||
}, [wrappedCallback, duration]); | ||
}; | ||
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const [food, setFood] = useState({ x: 4, y: 10 }); | ||
const [score, setScore] = useState(0); | ||
// restart the game | ||
const reStartGame = () => { | ||
setSnake(getDefaultSnake()); | ||
setDirection(Direction.Right); | ||
}; | ||
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// move the snake | ||
useEffect(() => { | ||
const runSingleStep = () => { | ||
setSnake((snake) => { | ||
const head = snake[0]; | ||
const newHead = { x: head.x + direction.x, y: head.y + direction.y }; | ||
const newHead = { | ||
x: (head.x + direction.x + Config.width) % Config.width, | ||
y: (head.y + direction.y + Config.height) % Config.height, | ||
}; | ||
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// make a new snake by extending head | ||
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_syntax | ||
const newSnake = [newHead, ...snake]; | ||
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// remove tail | ||
newSnake.pop(); | ||
if (!isFood(newHead)) { | ||
newSnake.pop(); | ||
} | ||
if (isPoison(newHead)) { | ||
newSnake.pop(); | ||
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setPoisons((currentPoison) => | ||
currentPoison.filter( | ||
(poison) => !(poison.x === newHead.x && poison.y === newHead.y) | ||
) | ||
); | ||
} | ||
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if (isSnake(newHead)) { | ||
setEndGame(true); | ||
} else { | ||
setFoods((currentFoods) => | ||
currentFoods.filter( | ||
(food) => !(food.x === newHead.x && food.y === newHead.y) | ||
) | ||
); | ||
} | ||
return newSnake; | ||
}); | ||
}; | ||
const interval = setInterval(() => { | ||
runSingleStep(); | ||
}, 200); | ||
return () => { | ||
clearInterval(interval); | ||
}; | ||
}, [direction, foods]); | ||
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runSingleStep(); | ||
const timer = setInterval(runSingleStep, 500); | ||
// food add function | ||
const addNewFood = () => { | ||
let newFood = getRandomCell(); | ||
while (isSnake(newFood) || isFood(newFood)) { | ||
newFood = getRandomCell(); | ||
} | ||
setFoods((currentFood) => [...currentFood, newFood]); | ||
}; | ||
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return () => clearInterval(timer); | ||
}, [direction, food]); | ||
// add poison function | ||
const addPoison = () => { | ||
let newPoison = getRandomCell(); | ||
while (isSnake(newPoison) || isFood(newPoison) || isPoison(newPoison)) { | ||
newPoison = getRandomCell(); | ||
} | ||
setPoisons((currentPoison) => [...currentPoison, newPoison]); | ||
}; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. addFoods and addPoison, removeFood and removePoison works the same, you can merge them to have one addObject function, and one removeObject function. |
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// update score whenever head touches a food | ||
useEffect(() => { | ||
const head = snake[0]; | ||
if (isFood(head)) { | ||
setScore((score) => { | ||
return score + 1; | ||
}); | ||
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let newFood = getRandomCell(); | ||
while (isSnake(newFood)) { | ||
newFood = getRandomCell(); | ||
} | ||
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setFood(newFood); | ||
addNewFood(); | ||
} | ||
}, [snake]); | ||
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// remove foods | ||
const removeFoods = useCallback(() => { | ||
setFoods((currentFoods) => | ||
currentFoods.filter((food) => Date.now() - food.createdAt <= 10 * 1000) | ||
); | ||
}, []); | ||
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// remove poison | ||
const removePoison = useCallback(() => { | ||
setPoisons((currentPoison) => | ||
currentPoison.filter( | ||
(poison) => Date.now() - poison.createdAt <= 10 * 1000 | ||
) | ||
); | ||
}, []); | ||
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// Interval | ||
useInterval(addNewFood, 3000); | ||
useInterval(addPoison, 6000); | ||
useInterval(removeFoods, 5000); | ||
useInterval(removePoison, 8000); | ||
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useEffect(() => { | ||
const handleNavigation = (event) => { | ||
switch (event.key) { | ||
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@@ -146,7 +233,11 @@ const Snake = () => { | |
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// ?. is called optional chaining | ||
// see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining | ||
const isFood = ({ x, y }) => food?.x === x && food?.y === y; | ||
const isFood = ({ x, y }) => | ||
foods.some((food) => food?.x === x && food?.y === y); | ||
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const isPoison = ({ x, y }) => | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you can also wrap these functions into a useCallback hook so that they don't get instantiated again |
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poisons.some((poison) => poison?.x === x && poison?.y === y); | ||
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const isSnake = ({ x, y }) => | ||
snake.find((position) => position.x === x && position.y === y); | ||
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@@ -159,6 +250,8 @@ const Snake = () => { | |
type = CellType.Food; | ||
} else if (isSnake({ x, y })) { | ||
type = CellType.Snake; | ||
} else if (isPoison({ x, y })) { | ||
type = CellType.Poison; | ||
} | ||
cells.push(<Cell key={`${x}-${y}`} x={x} y={y} type={type} />); | ||
} | ||
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@@ -179,7 +272,17 @@ const Snake = () => { | |
width: Config.width * Config.cellSize, | ||
}} | ||
> | ||
{cells} | ||
{/* {cells} */} | ||
<div style={{ textAlign: "center", fontSize: "30px" }}> | ||
{endGame ? ( | ||
<> | ||
<h5>Game Over</h5> | ||
<h5>your score is: {score}</h5> | ||
</> | ||
) : ( | ||
cells | ||
)} | ||
</div> | ||
</div> | ||
</div> | ||
); | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
an object can be put to a cell only if it isn't occupied yet.
why not create a reusable function like
const isOccupied = (cell) => isSnake(cell) || isFood(cell) || isPoison(cell);