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Releases: reactiveui/splat

9.2.11

28 Nov 18:21
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9.2.7

21 Nov 09:27
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9.2.4

22 Dec 04:08
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9.2.1

20 Nov 12:33
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9.1.1

03 Oct 17:06
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9.0.5

20 Sep 14:36
6c87509
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Overview

Expose a override for the platform detector. For unit testing.

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9.0.4

20 Sep 12:52
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Because increasing number of services use .net core 3.0 for their UI layer (Uno/Blazor), we've separated the UI specific functionality into it's own package Splat.Drawing. This contains the bitmap, color, and platform design mode detection now.

To register the bitmap loader on the platform the following:

Locator.CurrentMutable.RegisterPlatformBitmapLoader();

To detect if the current UI system is in design mode do the following:

PlatformModeDetector.Current.InDesignMode();

Secondly we added analyzers around null checking. There are null checks around common areas of public API to detect if you pass in a null when a object is required.

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8.3.1

28 Aug 04:18
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8.2.4

05 Aug 12:02
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  • As with our other packages. We downgraded to UAP 10.0.16299 so that it doesn't get confused with the .net standard 2.0 DLL.
  • We have added support for the Microsoft Dependency Injection framework. Any bugs please report on this one.
  • Autofac was updated to 4.9.3
  • Bunch of internal dependencies were updated. Mostly tested related packages.

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8.1.1

27 Jul 13:46
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Overview

  • A bunch of work at adding extra tests to the DI plugins.
  • Also starting work on splitting up the Init a little bit, later we will allow Init parts to be optional. Useful for overriding your own DI engines and stuff.
  • Fixes for the AutoFac DI engine.

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