[ET-VK][Op Redesign][7/n] Generalize ExecuteNode args with ArgGroup #2262
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Stack from ghstack (oldest at bottom):
Leftover from Op Redesign 5/n - D54445787.
Typically, we specify outputs first and inputs second in the shader layout, but not always. In
image_to_nchw.glsl
, this is flipped:https://www.internalfb.com/code/fbsource/[d303d229f22616bfba32e5bb5d4d27dc656f41a7]/fbcode/caffe2/aten/src/ATen/native/vulkan/glsl/image_to_nchw.glsl?lines=8-19
Hence, we generalize our
ExecuteNode
specification to take a vector of args (image, buffer, etc.), with specification of access type. Since typically we will group args of the same access together, we correspond one access specification to multiple args.We reuse
api::MemoryAccessType
for access specification.Differential Revision: D54518840