Skip to content
This repository has been archived by the owner on Dec 4, 2020. It is now read-only.

make all NMs not charmable #419

Merged
merged 2 commits into from
Mar 27, 2020
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/map/utils/mobutils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -562,7 +562,7 @@ void CalculateStats(CMobEntity * PMob)
}

if(PMob->m_Type & MOBTYPE_EVENT || PMob->m_Type & MOBTYPE_FISHED || PMob->m_Type & MOBTYPE_BATTLEFIELD ||
zoneType == ZONETYPE_BATTLEFIELD || zoneType == ZONETYPE_DYNAMIS)
PMob->m_Type & MOBTYPE_NOTORIOUS || zoneType == ZONETYPE_BATTLEFIELD || zoneType == ZONETYPE_DYNAMIS)
{
PMob->setMobMod(MOBMOD_CHARMABLE, 0);
}
Expand Down