Scroll now playing overlay text when overflowing #28017
Merged
GitHub Actions / Test Results (Windows, SingleThread)
failed
May 3, 2024 in 1s
5771 passed, 2 failed and 52 skipped
❌ TestResults-Windows-SingleThread.trx
5825 tests were completed in 1554s with 5771 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback | 1✅ | 1❌ | 1s | |
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation | 44✅ | 1❌ | 65s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback
❌ TestAllSamplesStopDuringSeek
sample playback disabled
✅ TestConstructor
❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation
❌ TestAttemptPlayBeatmapMissingFails
System.IO.IOException : The process cannot access the file 'C:\Users\runneradmin\AppData\Local\Temp\of-test-headless\TestSceneScreenNavigation-82030f15-f251-466a-bb3c-41d7b0ec6114\files\a\a3\a3cdca78c8435a097b6116f17796e4c8415e302475e30ecf73da307553c43645' because it is being used by another process.
✅ TestAttemptPlayBeatmapWrongHashFails
✅ TestBeatmapListingLinkSearchOnInitialOpen
✅ TestBeatmapOptionsInput
✅ TestConfirmationRequiredToDiscardPlaylist(False)
✅ TestConfirmationRequiredToDiscardPlaylist(True)
✅ TestConstructor
✅ TestDeleteAllScoresAfterPlaying
✅ TestDeleteScoreAfterPlaying
✅ TestExitGameFromSongSelect
✅ TestExitImmediatelyAfterCompletion
✅ TestExitMultiWithBackButton
✅ TestExitMultiWithEscape
✅ TestExitSongSelectAndImmediatelyClickLogo
✅ TestExitSongSelectWithClick
✅ TestExitSongSelectWithEscape
✅ TestExitWithHoldDisabled
✅ TestExitWithOperationInProgress
✅ TestFeaturedArtistDisclaimerDialog
✅ TestForceExitWithOperationInProgress
✅ TestMainOverlaysClosesNotificationOverlay
✅ TestMainOverlaysClosesSettingsOverlay
✅ TestMenuMakesMusic
✅ TestModSelectInput
✅ TestModsResetOnEnteringMultiplayer
✅ TestOpenModSelectOverlayUsingAction
✅ TestOpenOptionsAndExitWithEscape
✅ TestOverlayClosing
✅ TestPresentBeatmapAfterDeletion
✅ TestPushMatchSubScreenAndPressBackButtonImmediately
✅ TestPushSongSelectAndPressBackButtonImmediately
✅ TestQuickSkinEditorDoesntNukeSkin
✅ TestRetryCountIncrements
✅ TestRetryFromResults
✅ TestRetryImmediatelyAfterCompletion
✅ TestSettingsViaHotkeyFromMainMenu
✅ TestShowMedalAtResults
✅ TestSongContinuesAfterExitPlayer(False)
✅ TestSongContinuesAfterExitPlayer(True)
✅ TestSongSelectBackActionHandling
✅ TestSongSelectScrollHandling
✅ TestToolbarHiddenByUser
✅ TestTouchScreenDetectionAtSongSelect
✅ TestTouchScreenDetectionInGame
✅ TestWaitForNextTrackInMenu
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback ► TestAllSamplesStopDuringSeek
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
sample playback disabled
Raw output
sample playback disabled
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 275 in osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestAttemptPlayBeatmapMissingFails
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
System.IO.IOException : The process cannot access the file 'C:\Users\runneradmin\AppData\Local\Temp\of-test-headless\TestSceneScreenNavigation-82030f15-f251-466a-bb3c-41d7b0ec6114\files\a\a3\a3cdca78c8435a097b6116f17796e4c8415e302475e30ecf73da307553c43645' because it is being used by another process.
Raw output
System.IO.IOException : The process cannot access the file 'C:\Users\runneradmin\AppData\Local\Temp\of-test-headless\TestSceneScreenNavigation-82030f15-f251-466a-bb3c-41d7b0ec6114\files\a\a3\a3cdca78c8435a097b6116f17796e4c8415e302475e30ecf73da307553c43645' because it is being used by another process.
at System.IO.FileSystem.DeleteFile(String fullPath)
at osu.Framework.Platform.NativeStorage.Delete(String path)
at osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation.<>c__DisplayClass11_0.<TestAttemptPlayBeatmapMissingFails>b__4() in D:\a\osu\osu\osu.Game.Tests\Visual\Navigation\TestSceneScreenNavigation.cs:line 275
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
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