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Strict Tracking mod seems inconsistent #29371
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can you upload the replays |
For the third video, there's nothing wrong with that. The larger white outer circle is the area which the cursor must stay within, not the sliderball. Managed to reproduce the miss from the first video. 2024-08-09.19-45-24.mp4It appears that strict tracking will cause you to miss when releasing a key with the cursor over the slider, even if the sliderhead hasn't been clicked yet. |
In that case I think there should be a setting to change the size of the outer circle, I've been playing Strict Tracking the whole time assuming that I was supposed to stay in the slider ball. |
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I don't think that's the cause. As I've played more ST and improved the bug seems to happen less, implying that the bug can be avoided by skill, if it was caused by input mismatch then it wouldn't happen any less especially since I always alternate. To me it seems like under certain conditions the OD is effectively raised temporarily, I think this because I've noticed that when it happens its always with a 100(or 50) on the hit error bar and I get both a 100 and a miss simultaneously. As I've improved with ST so has my accuracy on sliders causing it to happening less. At least that's what it looks like to me. |
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Sorry I misunderstood your idea, it seems possible though.
I don't think I've experienced the bug on maps like that, but they might just be to difficult to tell. Ill have to go and test it. |
2024-09-20.17-38-17.mp4If I've managed to understand your idea this time, it doesn't seem to be the case I tried to see if a slider can only register one input, this is what happens most of the time. 2024-09-20.17-53-51.mp4But if you get it right it does allow for more than 1 input. 2024-09-20.17-55-00.mp4Also if you keep going back and forth on the timeline to look at it, eventually it breaks and shows a nonexistent miss. (this is the same exact replay and session as the last video) 2024-09-20.17-59-02.mp4 |
I made a separate issue for the nonexistent miss #29945 |
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I have also noticed the replay inconsistencies. I have recordings for daily challenges where I get misses that do not always appear in replays, resulting in differing scores. I assume the replay inconsistencies are related to this issue because the inconsistencies appear on sliders where I get the weird misses. I haven't seen any inconsistent replays with other mods either (except in combination with ST) The inconsistent misses are weird too, sometimes they don't even break the combo and the sliderend hitsound plays normally. |
I'm experiencing this as well and it is extremely annoying. I don't think it should be intended. As an full alternating player I usually press the next key right after releasing the previous key when there are consecutive sliders. If I'm just a little bit late on the slider head hit, there will often be a miss right when I release the previous key. This just feels like random misses that can happen anywhere when playing the map normally even if I follow the slider track perfectly. Here is a video that reproduces this: Screen.Recording.2024-12-26.212415.mp4 |
Type
Game behaviour
Bug description
Strict Tracking mod seems inconsistent, the leniency seems to vary sometimes even letting you completely miss slider ends or sometimes missing even when you stayed inside of the slider ball for the whole slider. (on a side note my game experienced an error when exporting the logs, should I make a separate issue?)
Screenshots or videos
2024-08-09.14-16-10.mp4
2024-08-09.14-25-04.mp4
2024-08-09.14-26-20.mp4
Version
Lazer 2024.731.0
Logs
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