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Releases: postm1/SpacerNET_Union

1.23

23 Dec 13:06
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  1. Code fixes by Patrix
  2. Added camera rotation output (if the option is enabled)
  3. In the camera position window, you can now also set the rotation
  4. In the camera position window, you can now set the current camera coordinates by pressing the button

1.22

01 Dec 06:33
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  1. Fixed some bugs
  2. Added a check for correct input for the oCItem name in the display, an incorrect name caused crashes
  3. Added a check for the minimum BBOX size of vobs (for music zones, etc.)
  4. A new option has been added to "Misc options" that allows you to speed up loading 3DS location files (MESH) into Spacer by about 30%. Use this option only for WORKING versions of locations
  5. zCVobSpot (Freepoint) can now be a global parent
  6. Removed unnecessary textures and models of help vobs
  7. Improved the creation of the zCVobSound sound vob. Now it has a name, default radius

1.21

25 Jul 16:41
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  1. Fixed an engine bug that required Spacer to be restarted to compile the location again (portals were broken) (by SaiyansKing / Patrix)
  2. Added pickLockStr line to the Error Report, it can only contain L R characters (lock picking combination)
  3. In the File->Open MESH menu you can now select multiple 3DS files at once

1.20

28 Jun 13:41
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  1. For oCTouchDamage / zCTouchDamage zone boundaries are now also drawn
  2. Fixed a bug when moving an entry up/down in the Vobs Catalog it did not save position
  3. Bug fixed, now some SpacerNET help vobs cannot be selected
  4. Added new error checks in locations
  5. Added a new option (In other settings): Convert some vob fields to upper case when saving the location. Example: the script name trigger_script_evt_0 when saving will become TRIGGER_SCRIPT_EVT_0

1.19

23 Jun 10:46
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  1. Fixed a critical bug (appeared in version 1.16). When loading a location, 6 random vobs of type zCVob had the showVisual property set to FALSE. If you worked on this version and higher, then find all such vobs through the search and check manually!
  2. For vobs like zCZoneZFog, red borders of the coverage area are no longer drawn, as they prevented the real color of the fog from being seen
  3. Fixed a bug where some TGA textures were not shown in the preview
  4. Fixed a bug where in the Object Sower vertical offset did not work for oCItem
  5. Added field checking to the error report: triggerTarget, onStateFunc, conditionFunc, useWithItem

1.18

16 Jun 06:47
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  1. In BBOX editing mode, scaling of the selected BBOX is now available. Key 4 to scale it up, 3 to scale it down
  2. A new Spawn tab has been added to the objects window, where you can see the WP/FP points at which monsters spawn. To do this, create a preset and add there the names of specific functions from the scripts where monsters appear, select the radius and click the Show button. This function only shows points on the map, it does not make any changes.

1.17

11 Jun 07:18
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  1. In the Vob Catalog, existing visuals can now be copied or moved to other groups
  2. Minor bug fixes
  3. Fixed a bug with some BOOL (TRUE/FALSE) fields; some of them were set to FALSE
  4. Added new error checks in the Error Search Window:
  • the set focusName field does not exist in scripts;
  • the specified keyInstance of the door or container does not exist in the scripts;
  • the prescribed contents of the containers do not exist in the scripts;
  • the line with the contents of the containers contains spaces;
  • the line with the contents of the containers is incorrect
  • sndName is not registered for zCVobSound
  • for zCVobSound: sndName does not exist in scripts

1.16

04 Jun 15:12
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  1. Minor bug fixes
  2. The display of the preview model for oCItem has been restored
  3. Bbox zones are now shown not only by lines, but also by a model (red transparent material). To turn off showing, bShowBboxModel = 0 in spacer_net.ini in the [SPACER] section
  4. Added a warning about the active polygon selection mode (polygon selection mode cannot be selected in the list while this mode is active)
  5. The size of the information window can now be made much smaller
  6. Added a button to create a sound vob in the Sounds and Music Window

1.15

22 May 06:51
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  1. Minor bug fixes
  2. Added a new window - Vobs Catalog (icon "C"). In this window you can collect a database of visuals (visual) vobs (for zCVob) and sort them into groups. This is convenient if you don’t want to remember the names of the visuals every time. The database is stored in the file _work/tools/vobcatalog_spacernet.txt
    First, create a group, then add a new vob visual to it.
    Collision fields and staticVob are also available for vob
    When you select a visual, its 3D model is shown
  3. The vob visual information mode now works for 3D model previews (if a vob is selected, then priority about the visual will go from it)
  4. Now the output of information about the vob visual can be moved around the screen, settings for spacer_net.ini
    showVisualInfoX = 0 .... 8000 (horizontal)
    showVisualInfoY = 0 .... 8000 (vertical)

1.14

12 May 06:19
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  1. Added a new keyboard shortcut: SHIFT+Z (can be customized), allows you to place the vob in the center of the parent vob. Convenient if you need to place the embedded vob in the center
  2. Minor bug fixes
  3. Added support for loading ZEN if the file is a symbolic link
  4. When the triggerTarget changes, the Triggers window is now updated, and the visual line showing the trigger is also updated
  5. Trigger lines to target and source are now drawn through walls
  6. Added a new alert in the search window: error when a vob's name matches its visual