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Releases: postm1/SpacerNET_Union

1.13

04 May 17:36
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  1. 3D models (new and missing) have been added for help-vobs. Thanks D36 and LevLion
  2. Minor fixes in the error report window
  3. Mouse wheel now works for Gothic 1 (for fast camera movement)
  4. For MobInter vobs, slots are now shown where the hero can interact with them. It is useful to know where the vob has an interaction point, such as an ore vein or chest. This option can be disabled by setting bShowMobInterSlots = 0 in spacer_net.ini

1.12

29 Apr 09:41
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  1. Location error reports can now be saved to a text file
  2. Fixed a bug where when opening the particle editor window the current effect was not selected
  3. The SpacerNET splash screen has become smaller in size
  4. Vob names in the form of SPELLFX_ vob are no longer reported as errors

1.11

27 Apr 09:10
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  1. Fixed a bug where the list of vobs would freeze when copying the Global Parent
  2. Fixed a bug where Spacer would freeze when copying the Global Parent
  3. The option "place the vob perpendicular to the polygon" in the "Object Sower" now works, a minor bug has been fixed
  4. Added a new option in the "Object Seeder" to insert a new wob directly into the Global Parent
  5. When deleting a vob, the voblist window is no longer cleared; only the deleted vob disappears from the list
  6. Added a new window to search for errors in ZEN (new R icon)
  7. zCVobLight can now also be collected in the vobList window (container)
  8. Added a new option in the Vob Search. Now vobs (with selected properties) can be searched within a radius
  9. Added the ability to set a selection filter to Decals / PFX & Decals
  10. Added check for valid names. Space characters must not appear in the name of a vob.
  11. Added Czech translation

1.10

20 Apr 14:00
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  1. Updated language icons (thanks to Feuerbarde)
  2. Fixed a bug where PFX effects would not play after selecting them in the effects list
  3. Fixed minor bugs with the Particle Editor
  4. The trafoOSToWSPos field is now set as a single line, rather than 3 separate values
  5. The text field for entering a property is now expanded to the end of the window width
  6. When copying fields to the middle mouse button, the copied text is now also written to the console
  7. Added check for exe version of files so that Spacer cannot be launched on an unsupported version of the game

1.09

17 Apr 16:09
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Added particle system editor (PFX)

  • It is located in a separate window and becomes active when the world loads
  • The size and position of the window can be changed, the settings are saved
  • The editor allows you to create PFX directly in Spacer and then save the result to a text file
  • Fast generation of strings for keys is available. Useful for ppsScaleKeys_s and shpScaleKeys_s fields. Example: you need to generate the string 0.0 0.2 0.4 0.5 0.6 0.8 1.0
  • To quickly do this, enter ! 0.0 1.0 0.2 where 0.0 is the lower limit, 1.0 is the upper limit, 0.2 is the step
  • You can also set it in reverse order: to get the string 1.0 0.8 0.6 0.4 Enter ! 1.0 0.4 0.2
  • After creating the desired effect, save it to a text file and paste it into your scripts and compile.
  • In scripts you can set a different name for the effect and then the next time you run the spacer there will be an effect with a new name
  1. The icons of the top menu and Spacer have been changed. They were drawn from scratch. Thanks Feuerbarde
  2. Fixed a bug with scaling menu icons
  3. A new "Random" option is available to rotate WP/FPs when creating them. Available in the vob settings

1.08

14 Apr 10:47
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  1. Added the ability to customize window interface fonts (Menu->View). The font for vob properties is selected in a separate tab (Settings) in the vob properties window. Relevant for 4k resolution
  2. Added the ability to change the size of the top menu icons (Menu->View). Relevant for 4k resolution
  3. Added information about the number of triangles in the selected vob (V mode) (3DS only)
  4. Vob information mode ("V") now displays the oCItem name from scripts
  5. Added mass renaming of vobs:
  • First, find the required wobs through the Search tab
  • Select the "Rename" sub-item, a window with options will open
  • Select the desired rename option, close the window
  • Click the rename button

1.07

10 Apr 07:45
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  1. Now, when oCMob is selected, its focus name is shown on the screen (like in the game)
  2. A new “V” icon has been added to the main panel; it adds a mode for displaying information about the materials and textures of the currently selected vob. If you press CTRL+C, the information will be copied from the console and clipboard
  3. Fixed a bug after loading a world zCVobLights are now can be drawn on dx11

1.06 (G1 Support)

03 Apr 07:46
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  1. Color is now set as a single line with spaces, rather than through 4 separate fields
  2. Added check for correct color input
  3. Added support for Gothic 1 (Separate version of the plugin). Thanks for the help Patrix, Possible crashes in game mode

1.05

25 Mar 14:51
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  1. Added a new option "Remove all zCLevelCompo when loading ZEN". This option is located in "Other Settings"
  2. The DllExport library has been updated to version 1.7.4.

1.04

23 Mar 13:47
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  1. Fixed a bug with the initial color in the window when selecting it from the lighting tab
  2. Fixed a bug with sound vobs freezing when moving the camera around the location
  3. Fixed a bug with white flickering of help-vobs
  4. Bug fixed, help vobs (camera and others) are no longer added to search results
  5. Added a keyboard shortcut to quickly enable the Ignore PFX vob selection filter, SHIFT+V by default (can be changed)