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In #3335 we inverted V coordinates of 2d elements and built-in primitives to compensate for -not- flipping images at load time.
This change caused dynamically-rendered (RTT) textures to appear upside down.
This PR adds a flag to a render target
flipY
which will cause it to be rendered upside down. Enabling this flag on render targets destined for UI rendering will result in images correctly orientated.