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1.3.0

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 03 Feb 10:08

[1.3.0] - 2023-01-30

  • Added the TransformHandle's function GetLocalToParentMatrix to get the matrix of an animation stream transform in local space.
  • Added the TransformHandle's function GetLocalToWorldMatrix to get the matrix of an animation stream transform in world space.
  • Fixed handling negative scale in the MultiAimConstraintJob (case 1366549).
  • Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).
  • Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).
  • Fixed crash when calling RigBuilder.Build by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).
  • Fixed an issue where a misplaced BoneHandles.shader shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).