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## [1.3.0] - 2023-01-30 - Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space. - Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space. - Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549). - Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387). - Fixed MultiAimConstraint evaluation with a world up axis (UM-1936). - Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599). - Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).
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Unity Technologies
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Jan 30, 2023
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,10 @@ | ||
using System; | ||
|
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namespace UnityEditor.Animations.Rigging | ||
{ | ||
interface IRigEffectorOverlay | ||
interface IRigEffectorOverlay : IDisposable | ||
{ | ||
bool IsValid(); | ||
void OnSceneGUIOverlay(); | ||
} | ||
} |
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