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Simplify how extension code for windows
crate works
#3110
Merged
kennykerr
merged 12 commits into
microsoft:master
from
sivadeilra:user/ardavis/includes
Jun 18, 2024
Merged
Simplify how extension code for windows
crate works
#3110
kennykerr
merged 12 commits into
microsoft:master
from
sivadeilra:user/ardavis/includes
Jun 18, 2024
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dpaoliello
previously approved these changes
Jun 17, 2024
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Love it! Nice to see a ton of duplicated code and hardcoded lists disappear.
kennykerr
reviewed
Jun 18, 2024
kennykerr
approved these changes
Jun 18, 2024
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Neat!
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This reduces the complexity between
windows-bindgen
andwindows
. This makes it much easier to write "extension" code for thewindows
crate, by reducing the number of places in the code you need to touch.This also removes the need to run
cargo run -p tool_bindings
whenever you touch the extension code for thewindows
crate. You don't need to update the bindings if you're just working on the extensions. Instead, you just edit extension code, like normal Rust code.The extension code has moved from
.../bindgen/src/rust/extensions
towindows/src/extensions
. This puts the code much closer to the code that it extends. Also, the extension code is now just a normal set of Rust modules. This makes the language service (Rust Analyzer) work more naturally; refactoring and go-to-definition and such simply work, rather than pointing to source files that were generated bybindgen
.Since the extension code is now just normal Rust modules, I had to add a handful of
use crate::Foo::Bar::BAZ;
imports to each extension source file. This seems like a good thing; more signs that this is just normal code.I've staged the changes in a set of commits. You can see how each piece of extension logic was moved, or you can view all the changes as a single set. The last commit applies
rustfmt
to the extension code. This wasn't happening before, since those files were not part of any module tree, socargo fmt
overlooked them.