Fix GeoJSON rendering in alternate projections #11146
Merged
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Fixes an issue where GeoJSON layers were weirdly truncated on alternate projections — the issue was that tile buffers were destroyed on tile load, and painter fell back to mercator bounds for the stencil clipping.
The PR makes tile bounds creation lazy, so that it's only done when the tile is loaded. This also closes #11138 by avoiding creating tile buffers for tiles that never finished loading, an optimization.