Skip to content

Keyframe Specification

satan6 edited this page Aug 21, 2014 · 34 revisions

General Structure

Note: everything is in little endian.

KeyFrame Header

03
XX XX XX XX // Timestamp, in seconds, as float        
02 00 00 00 // Block length
61 or 62 // Block type 
00 00 00 00 // ?
00 00 // Block contents

Player segment

  • There is one player segment for each player in game.

Refer to Keyframe: Player Segment

Turret Segment

  • There is one turret segment for each standing turret.

Refer to Keyframe: Turret Segment