CLOiSim-2.4.2
Build and Tested Environment
- Processor: AMD® Ryzen 9 3900x 12-core processor × 24
- Memory: 31.3 GiB
- Graphics: NVIDIA Corporation TU102 [GeForce RTX 2080 Ti]
- OS: Linux/Ubuntu 20.04.2 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version -> 2020.3.11f1 (LTS)
- SDF: SDF.Parser for Noise -> Update sensor type in SDF.Parser and Importer
- Sensor: Recontruct MultiCamera Sensor Device
- Sensor: Add new Noise(gaussian) modules and apply to Lidar/GPS/IMU
- Mesh: caching mesh(Assimp Mesh Loader and ProceduralMesh) loaded for performance
Minor
- SDF: Change SDF.Ray to SDF.Lidar
- DepthCamera: unload compute shader resource when destroy
- ObjectSpawning: set new physics material for props
- MainCamera: Apply FXAA in Main Camera
Bug fix
- Mesh: mesh for collision does not imported correctly. (Revert "disable some of post processing step for Assimp Library", commit 8f457b5)
- Lidar: handling angle (0~360) does not work properly
Version matching for this release
- samples_resource: v1.5.0
- cloisim_ros: foxy-2.10.2
For binary release version, just run './run.sh' script after extract compressed file.