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CLOiSim-2.4.2

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@hyunseok-yang hyunseok-yang released this 05 Jun 14:49
· 1782 commits to main since this release
8b71497

Build and Tested Environment

  • Processor: AMD® Ryzen 9 3900x 12-core processor × 24
  • Memory: 31.3 GiB
  • Graphics: NVIDIA Corporation TU102 [GeForce RTX 2080 Ti]
  • OS: Linux/Ubuntu 20.04.2 LTS (64-bit)

Changes

Major

  • Upgrade Unity editor version -> 2020.3.11f1 (LTS)
  • SDF: SDF.Parser for Noise -> Update sensor type in SDF.Parser and Importer
  • Sensor: Recontruct MultiCamera Sensor Device
  • Sensor: Add new Noise(gaussian) modules and apply to Lidar/GPS/IMU
  • Mesh: caching mesh(Assimp Mesh Loader and ProceduralMesh) loaded for performance

Minor

  • SDF: Change SDF.Ray to SDF.Lidar
  • DepthCamera: unload compute shader resource when destroy
  • ObjectSpawning: set new physics material for props
  • MainCamera: Apply FXAA in Main Camera

Bug fix

  • Mesh: mesh for collision does not imported correctly. (Revert "disable some of post processing step for Assimp Library", commit 8f457b5)
  • Lidar: handling angle (0~360) does not work properly

Version matching for this release

For binary release version, just run './run.sh' script after extract compressed file.